Doom 3: BFG Edition is a remastered version of Doom 3 (2004), which released on October 16, 2012 in North America and on October 19, 2012 in Europe for Microsoft Windows, PlayStation 3, and Xbox 360.[1] The BFG Edition features enhanced graphics, better audio (with more horror effects), a checkpoint save system, and support for 3D displays and head-mounted displays (HMD). The game also includes the previous expansion, Resurrection of Evil (2005), and a new single-player expansion pack called The Lost Mission. Additionally, it includes copies of the original Doom (specifically the Ultimate Doom which includes a fourth episode: "Thy Flesh Consumed"), and Doom II which includes a second episode: No Rest for the Living, which was previously available for the Xbox 360. The BFG Edition also features the ability to use the flashlight while holding a weapon, in the form of the armor-mounted flashlight.[2]
Doom 3: BFG Edition | |
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Developer(s) | id Software[a] |
Publisher(s) | Bethesda Softworks |
Designer(s) | Jerry Keehan |
Programmer(s) |
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Artist(s) |
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Series | Doom |
Engine | id Tech 4 |
Platform(s) | |
Release | PS3, Xbox 360, Microsoft WindowsNvidia Shield Tablet, Nvidia Shield TV
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Genre(s) | Survival horror, first-person shooter |
Mode(s) | Single-player, multiplayer |
The source code of Doom 3: BFG Edition's game engine was released under the GNU GPL-3.0-or-later on November 26, 2012.
On June 4, 2015, Doom 3: BFG Edition was released for Nvidia Shield Tablet and Nvidia Shield TV without online multiplayer.
On July 26, 2019, Doom 3: BFG Edition was released as Doom 3 for Nintendo Switch, PlayStation 4, and Xbox One without online multiplayer.[3]
On March 29, 2021, Doom 3: BFG Edition was released as Doom 3: VR Edition for PlayStation 4 via PlayStation VR without online multiplayer.
Plot
editDoom 3
editResurrection of Evil
editThe Lost Mission
editThe player takes the role of the last surviving member of Bravo team, which was seen being ambushed by demons in Doom 3. The Bravo team survivor is contacted by Dr. Richard Meyers (voiced by Paul Eiding), a scientist working on teleportation experiments in Exis Labs, and asked to help Meyers destroy an experimental teleportation array that was captured by the demons and is currently held deep inside Hell. The array is potentially powerful enough to send an army of demons all the way to Earth, hence Meyers' desperation to destroy it. To achieve this goal, the marine must acquire the components necessary to activate the Exis Labs teleportation system, then travel to Hell in order to destroy the teleportation array. In the epilogue, the marine is teleported by Dr. Meyers back to Mars. The reinforcements from Earth arrive to search for another marine who is still missing; eventually, they find him in the Delta Labs complex.[4]
DOOM (Ultimate Doom) & DOOM II (Hell on Earth) No Rest for the Living
editIncluded in the BFG Edition are remasters of the first two Doom games with revised controls. This release of the games uses the Gravis Ultrasound soundfont rather than the OPL2 (used in the original DOS version) or SC-55 (intended sound, used in many modern releases). The "Nightmare!" difficulty has been altered; certain demons (like pinkies) do not speed up like in other versions. This version also has far inferior lighting than previous releases, with far less shading and some dynamic lighting elements missing.[citation needed]
Reception
editThis section needs expansion. You can help by adding to it. (December 2015) |
Aggregator | Score |
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Metacritic | (PC) 59/100[5] (PS3) 67/100[6] (X360) 67/100[7] (NS) 81/100[8] |
Publication | Score |
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Eurogamer | 5/10[9] |
GameZone | 8/10[10] |
IGN | 7.6/10[11] |
The BFG Edition received mixed reviews. The rework of the graphics and sound design, and inclusion of the new Lost Mission content were praised. Most criticisms were aimed toward long loading times, forced auto-saves, and a control scheme which forces the player to cycle through their weapons continuously instead of bound to hotkeys as in the original release. The new addition of the armor-mounted flashlight was also criticized, with many players arguing that having the ability to use weapons and the flashlight simultaneously had "ruined the atmosphere" of the original game.[who?][citation needed]
Notes
edit- ^ Nvidia Lightspeed Studios developed the Nvidia Shield version. Panic Button developed the Nintendo Switch, PlayStation 4, and Xbox One versions. Archiact Interactive developed the PlayStation VR version.
References
edit- ^ "Doom 3: BFG Edition will light up store shelves in October". Warp Zoned. June 19, 2012. Retrieved June 25, 2012.
- ^ Totilo, Stephen (May 30, 2012). "New Doom 3 For Xbox 360 and PlayStation 3 Supports Head-Mounted Displays". Kotaku. Archived from the original on June 1, 2012. Retrieved May 30, 2012.
- ^ Craddock, Ryan (July 26, 2019). "The Original DOOM, DOOM II And DOOM 3 Have All Surprise Launched On Nintendo Switch". Nintendo Life. Retrieved July 26, 2019.
- ^ "Doom 3: BFG Edition – The Lost Mission Trailer". IGN. August 2, 2012. Archived from the original on July 16, 2015. Retrieved July 27, 2015.
- ^ "DOOM 3: BFG Edition for PC Reviews". Metacritic. Archived from the original on November 1, 2015. Retrieved July 27, 2015.
- ^ "DOOM 3 BFG Edition for PlayStation 3 Reviews". Metacritic. Archived from the original on November 21, 2015. Retrieved July 27, 2015.
- ^ "DOOM 3 BFG Edition for Xbox 360 Reviews". Metacritic. Archived from the original on November 15, 2015. Retrieved July 27, 2015.
- ^ "DOOM 3 for Switch Reviews". Metacritic. Archived from the original on November 26, 2021. Retrieved November 26, 2021.
- ^ Stanton, Rich (October 19, 2012). "Doom 3: BFG Edition Review". Eurogamer. Archived from the original on July 15, 2015. Retrieved July 27, 2015.
- ^ Workman, Robert (October 23, 2012). "Doom 3: BFG Edition". GameZone. Archived from the original on October 27, 2015. Retrieved July 27, 2015.
- ^ Ingenito, Vincent (October 25, 2012). "Doom 3: BFG Edition Review". IGN. Archived from the original on October 20, 2015. Retrieved July 27, 2015.