Nemesis
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Nemesis | |||
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Race: | Cylon | ||
Type: | Corvette | ||
FTL: | Yes[1] | ||
Propulsion: | |||
Crew: | Unknown Number of Centurions | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Electronic Warfare[1] | ||
Weapons: | 1 Light Turret (Front)[1] | ||
Armaments: | See Abilities section.[1] | ||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Game Information | |||
Cost: | {{{construction}}} | ||
Construction Time: | {{{construction}}} | ||
Hull Size: | 2[1] | ||
Hull: | 45[1] | ||
Mobility | |||
FTL Cooldown: | 1[1] turns | ||
Speed: | 200[1] m/s | ||
Turn Rate: | 96[1]°/turn | ||
Armor Sum | |||
Armor Total: | 125[1] | ||
Armor Left: | 20[1] | ||
Armor Right: | 20[1] | ||
Armor Front: | 30[1] | ||
Armor Rear: | 20[1] | ||
Armor Top: | 20[1] | ||
Armor Bottom: | 15[1] | ||
Armament | |||
DRADIS Range: | 7000[1] m | ||
Processing Power: | |||
Munition Slots: | 1 Slot[1] | ||
Munition Cooldown Period: | 4[1] turns | ||
Squadron Slots: | |||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Hacking[1] | ||
Additional Information | |||
Background
The Nemesis corvette is a Cylon capital ship in use during the First Cylon War.
It is principally employed in an offensive manner, using its electronic warfare suite to hack into systems aboard Colonial vessels during engagements.
It is lightly armed with a forward-facing light turret, coupled with long-range missiles, both allowing the vessel to deploy hit-and-run attacks against larger capital ships (Battlestar Galactica Deadlock).
Gallery
Notes
According to the Spacedock promotional video, the following quote is attributed to Sinon Quade, Jupiter Project Architect:
- I used to make good money balancing firepower and thrust; now I make better money balancing firepower and firewalls. - On the threat of the Nemesis Corvette
Related Media
Game Abilities & Statistics
FTL Cooldown: 3 turns.
- Speed: 200 m/s (System Process 32% - 145%)
- Turn Rate: 96 degrees per turn
- Pitch rate: (System Process 20% - 146%)
- Ship hull size: 2
Hull/Armour/Engineering
- Hull: 45
- Left: 20 (Armoury)
- Right: 20 (Armoury)
- Front: 30 (Fire Control)
- Rear: 20 (Navigation)
- Top: 20 (Tech Bay)
- Bottom: 15 (Engineering)
15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)
Fire Control Systems
1x Munition slot, 4 turn cooldown Munition salvo size: 80% (System Process 20% - 140%) 1x Light Turret mounted forward, which can shoot down.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Medium
- Accuracy: Very Low (System Process Very Low - Medium)
- Damage: 0.4
Tech/Armoury
- Processing Power: 75
- DRADIS Range: 5425m (System Process 700m - 10150m)
- Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
- Hacking Strength: 75% (System Process 0% - 150%)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 88 (System Process 50 - 125)
Special Abilities
Hack - The Nemesis can hack targets in range, which will do direct subsystem damage after breaking through the target's firewall.