WISHLIST THE FULL GAME GOGOGO


Hey umm, your car won't brake anymore. So better clear all the levels to get it fixed I guess.

STEER  - A D / LEFT RIGHT

BOOST - J / Z / SPACE

PAUSE  -  ESC

QUICK RESTART - R


Submit your runs!



DOWNLOADABLE VERSION RECOMMENDED. THE HTML VERSION MIGHT HAVE SOME WEIRD AUDIO GLITCHES.

IF YOU'RE GETTING "null function or function signature mismatch" TRY OPENING THE GAME ON AN INCOGNITO TAB.







Theme - "mayonesa" by Dag0

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.7 out of 5 stars
(883 total ratings)
AuthorEdgar Mendoza
GenrePlatformer, Action, Racing
Made withGodot, Aseprite
Tags2D, Arcade, Indie, Pixel Art, Short, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

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Click download now to get access to the following files:

HNB_WIN_1.2.zip 24 MB
HNB_LINUX_1.2.zip 25 MB
HNB_WIN_1.1.zip 24 MB
HNB_LINUX_1.1.zip 25 MB
HNB_WIN.zip 24 MB
HNB_LINUX.zip

Development log

Comments

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Viewing most recent comments 1 to 40 of 506 · Next page · Last page

Very solid game and starts to feel great when you get the hang of it. 

heres some changes i would like to see ( in my opinion )

1. increased coyote time (I'm sure a bit more would go a long way considered how many short platform sequences there are)

2. i really really really hate how the end of level trigger is not the entire floor and so you can basically "beat" a whole level and then land slightly to the right of the finish checker square and still drive off a cliff. it feels unfair and a brutal way to lose in some of the harder levels

3. less single square platforms in the later levels and some more interesting windy roads

4.  some of the more difficult levels are artificially even harder by the camera limited views so maybe it could zoom out a bit or do a better job of showing incoming platforms / hazards

5. better sound effects for hitting wall / better sound design in general

6. variety in visual level design / colors

7. increased visual depth of non driveable area (is it lava?)

i got 72 secondssssssss

i love this game i dont even know when i started playing but now that i've completed the game i can say that this was one of the best indie web game i've played

This game is so good that I don't remember when i started playing it, I can't stop now.

This is a really good game and I enjoyed it. One thing for me is that its a little hard to control but other than that its a perfect game!

( 1)

So fun. MORE LEVELS PLS 

I appreciate that there's a web build since I'm a mac user. I think it's a great game for people like me who like fast paced reflex games. It's also really polished!

Please make version 2 the game is insanely cool 😎

(1 edit) ( 2)

It's good but the excessive shaking makes the game lag


Def make more games tho

you can turn off the shaking in the options btw

So good.

( 1)

game broke

( 2)

IF YOU'RE GETTING "null function or function signature mismatch" TRY OPENING THE GAME ON AN INCOGNITO TAB.


game says to bub

oh ok

The game is so fun, i like it. I feel like it would be perfect for speedrunners

( 1)(-2)

I think you made this game a little too shaky and difficult to control. I WOULD love that there were no brakes, but this isn't a racing game. It's a puzzle game with poor controls and shaky view. When you make the game difficult to enjoy, just for the challenge, it stops being fun and becomes frustrating, instead. Why not put more effort into making it challenging through attention to detail and fine-tuning instead of relying on making it difficult to see or control? If the fine-tuning you do is really to make it difficult to _play_ then it's your fault if no one wants to play your game anymore. There's less sense of accomplishment and more shame in spending so much time to get a level by fluke that it takes all satisfaction away.

(-1)

it just depends on what type of games you like. I personally like these kinds of games, and some people do.

That's a clean platforming game! These clean animations and details make this game fun to play. It is hard for sure, that's why I got stuck pretty early on. I guess most core thing in this game is to get used to car's movement. Pretty awesome game!
( 1)

found this game on r/godot and really loved playing it for the last couple hours. I'm excited for the Steam debut!

I'm also here to report a bug where, if you restart a level on the same frame that you hit the finish line, the level resets, and then marked as complete, meaning you have a 0:00 time (Linux 1.2)

yeah thats a known bug, you sadly have to redownload the game to remove the 0:00 time if you have the downloaded version (and if you want to ofc).

( 2)

Seeing the a full version of the game is coming is the greatest news i've received all year

¡Hola, Edgar! Es un placer escribirte. Antes que nada, comentarte que me parece que el juego está increíble y la física del auto es  excelente. Me divertí muchísimo jugándolo.

Quería consultarte si existe alguna forma de contactarte. Formo parte del equipo de Juegos de un compendio de sites de videojuegos online y me gustaría consultar contigo la posibilidad de agregar el juego en la página.

Tenemos más de 2 millones de visitas al mes y nos enfocamos en audiencia brasilera, portuguesa y latinoamericana.

¡Mil gracias de antemano! ^^

Good UI design!!

oof, hard - but nice :)

sharp edges is harder than bonk

i mean ive beaten it but it took me way more time than bonk ever did

bonk- 4 tries
sharp edges- 20-ish tries

(1 edit)

bonk is impossible

how the hell do i beat the bonk level.

( 1)

you bonk

full spin on the first jump

This is a good game.

yes

it's hard and the move feel it  very nice , i really love it

( 2)

nvm got it

( 2)

ive tried lilypads about 250 times and still havent got it

Very enjoyable, hard levels but very fun in all, love it

( 2)

WHOEVER MADE LILYPADS,



I WILL FIND YOU

IT WASNT ME I SWEAR

cool game, love it

really good game

Just found new tech

if you press boost while on a wall where there is no platform beneath you you can jump

yeah thats a known bug, it has nothing to do with the wall itself, but the game doesnt realise you hit mud/void/however you want to call it until 1 frame after you actually hit it, so you can dash/jump in that frame where the game doesnt realise yet, so you dash. This is a very hard trick, because and its a frame-perfect and the framerate is uncapped, so the framerate changes all the time.

( 1)

OK WHO THE ACTUAL FUCK MADE THE WIGGLY SAW LEVEL  I WILL FIND  YOU

( 1)

NVM i forgot that i could boost

Fantastic game, I loved the skids that you make persist as you try the level again and again. Really well done!

By perfectly timing resetting the level and reaching the target you can get a 00.00 score somehow(did this accidentally while trying to get 00.91)

(1 edit)

Did it again for the next level too, I think you have to first get to the target and then press R but not too sure

Edit: I was playing in browser version, the bug might not be happening in exe but havent tested it

img:

Yeah, this may be fixed in the steam release idk. This is obviously banned for speedrun.com since it is a glitch

this game is very difficult 10/10 Game :)

so help me god if i don't win this next attempt I will commit this game irl

has this game been tested on humans?

Great controlls, amazing mechanics, awesome levels, bravo! Can't wait to play the full release on Steam!

What do you think about the level editor?

how do you get the level editor?

there is no level editor yet. it will come in the steam release tho (i dunno if im allowed to tell this)

( 1)

Incredible game I love the music and the pace

Viewing most recent comments 1 to 40 of 506 · Next page · Last page