PSX Halloween Pack
A downloadable asset pack
PSX Halloween Pack
Low-Poly Halloween Pack made for decoration, includes Diffuse & Normals.
- Includes 9 Models
- PumpkinLantern (374 Triangles)
- Skull (336 Triangles)
- Calavera (336 Triangles)
- Broom (266 Triangles)
- CandleStand (234 Triangles)
- Cobweb (8 Triangles)
- Fire (4 Triangles)
- Spider (30 Triangles)
- WitchHat (190 Triangles)
- Includes 17 Textures (Diffuse, Normal )
- D_PumpkinLantern (Diffuse 256x)
- N_PumpkinLantern (Normal 256x)
- D_Skull (Diffuse 256x)
- N_Skull (Normal 256x)
- D_Calavera (Diffuse 256x)
- N_Calavera (Normal 256x)
- D_Broom (Diffuse 256x)
- N_Broom (Normal 256x)
- D_CandleStand (Diffuse 256x)
- N_CandleStand (Normal 256x)
- D_Cobweb (Diffuse 256x)
- N_Cobweb (Normal 256x)
- D_Fire (Diffuse 256x) (Gif & Animated Sheet)
- D_Spider (Diffuse 256x)
- N_Spider (Normal 256x)
- D_WitchHat (Diffuse 256x)
- N_WitchHat (Normal 256x)
- Includes Vertex Shading
-Includes Source Blender Files
- Licensing
- Licensed to Use In Commercial Games or Animation Projects
- Free to modify for use in projects.
- Not allowed to be used in NFT or AI Projects / Generative Systems in any way for public redistribution
- Reselling of these assets for profit is not allowed
- Credit is nice but not necessary, I always love to see how the community uses the stuff I make.
- Support & Suggestions
- If you encounter any errors or technical improvement suggestions please post a comment below and it will be dealt will promptly.
- If you have any suggestions or ideas for the pack/models please comment below :)
-Commissions & Freelancing
Please contact me for a free quote : [email protected]
Or hire me through Fiverr:https://www.fiverr.com/rivermario
If you can please leave a rating, it helps me out a lot, thank you for the support.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:
Custom Commissions
Support this asset pack at or above a special price point to receive something exclusive.
x5 Prop Commission
I will create 5x custom props for you
- 5-10 Days Delivery
- Open Dialogue with me from Concept to Polish & Completion (Discord & Email)
- No Extra Charge for Revisions
I'm also available for larger prop/level design contracts or multiple characters in a variety of styles via email : [email protected] (Free Quotes)
Character Commission
I will create you a custom character with the same animation set included
- 2-3 Weeks Delivery
- Open Dialogue with me from Concept to Polish & Completion (Discord & Email)
- No Extra Charge for Revisions
- 2 Unique Additional Animations
I'm also available for larger prop/level design contracts or multiple characters in a variety of styles via email : [email protected] (Free Quotes)
Comments
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It's cool, but it doesn't really look like it belongs to the PS1 era to be honest. This reminds me more of the PS2 or even some PS3 assets.
Yeah I kinda agree, been loving the strong use of normal maps in late-ps2/early ps3 era. And honestly I'm just a little tired of just pixelating everything, maybe I should rename the last 3 packs to "PSX-2/PS2"??
But they are all super low poly and the textures are 256x like my PSX models always are :D My thought process was that I could provide higher quality texture art, and devs could just crunch the textures more if necessary. Also I'd say a most devs are just using post shaders or effects to distort or pixelate the screen for PSX stuff. But I am open to being wrong XD
Nah, I'm not saying that you're wrong by any means, pal. And I also understand what you said.
Most developers use shaders and effects to emulate the PSX look, regardless of how the original models look.
I'm not an expert, but I also have some PSX and retro effects that I have bought, and they can make anything look pixelated, even if it was originally high res.
However, if the polygon count is too high, then you will still notice it, even if it's pixelated.
But that's ok to certain degree, because not every PSX style game needs to be 100% faithful to how the games actually looked and played back then.
If we really wanted to make a game that was completely like the original PlayStation, then we wouldn't even have a mouse, let alone 4k, widescreen, and 60fps.