U27RA R3Z0NANC3
A downloadable game for Windows
Buy Now$4.99 USD or more
Ultra Resonance is a retrowave, sokoban-like, puzzle game about a cat in search of The Truth.
So, what is Ultra Resonance all about?
- New take on a familiar formula. Play a sobokan-like as never seen before.
- Resonate your way through 100 challenging levels. The map is open and allows to choose your own pace.
- Witness the legendary clash between big and small paws!
- Survive through some brutally edgy jokes.
- Discover a kitten side of your own self.
- Remember to "paws" when you feel stuck.
- 夜 mode. A mysterious setting rumored to cause spontaneous feelings of nostalgia.
- Colorblind friendly mode. Colors are assisted with white contrasting symbols.
- "that th1ng".
Disclaimer: This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: millennial humor. Player discretion is advised.
Status | Released |
Platforms | Windows |
Release date | Mar 12, 2021 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Dumivid |
Genre | Puzzle |
Made with | Construct |
Tags | Cats, Colorful, Construct 2, neko, Neon, Retro, retrowave, Sokoban, Synthwave |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Color-blind friendly, High-contrast, Interactive tutorial |
Links | Steam, YouTube, Soundtrack, Soundtrack, Twitter/X, Twitch, Homepage |
Purchase
Buy Now$4.99 USD or more
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
UR_Windows_1.00.zip 127 MB
Development log
- U27RA R3Z0NANC3 - Za DemoNov 24, 2020
- U27RA R3Z0NANC3 - Za Menu Update (0.0330)Sep 15, 2020
- U27RA R3Z0NANC3 - Za Warudo Update (0.030)Jul 09, 2020
Comments
Log in with itch.io to leave a comment.
It was fun and a big challenge but, the learning curb is rough, took me like 5 min to understand how the goal and orbs and the paths all work.
Thx. The biggest struggle I'we encountered so far is how to teach the player all main rules. Where exactly you got the most trouble?
Really enjoyed this. Good aesthetic, good challenging gameplay.
Thx. I do believe I nailed the game aesthetic, but the gameplay need more polish. Was there something that confused and/or frustrated you?
I like puzzle games where you have to figure out the mechanics as you go (one of my faves that exemplifies this is “Statik” for PSVR). I think your game does this pretty well. While there were some confusing or frustrating parts, for me that’s just par for the course with puzzle games and the payoff came when I got to the “a-ha” moment and figured it out. If you’re trying to eventually market this towards the casual gaming market, I think it might come off as a little too challenging or frustrating, but for people who like puzzle games I think you nailed it.