Padfoot
Padfoot | |
---|---|
Japanese | しのびあし (III~VII) しのびばしり (VIII) |
Rōmaji | Shinobi ashi Shinobi bashiri |
Type | Exploration |
Older names | Tiptoe |
Padfoot is an skill that lowers the chance of random encounters for a limited time.
Much like in real life, Thieves that use this technique will also be taken off guard when they are spotted.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Learned by Thieves at level 17 in the SFC remake and all subsequent releases, dropping the encounter rate by 50% for 128 steps.
Dragon Quest III HD-2D Remake[edit]
The skill functions identically as it did in the 1996 remake.
Dragon Quest IV: Chapters of the Chosen[edit]
Torneko Taloon learns this skill at level 4 in the remakes, cutting encounters by 25% for 128 steps.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Name | Level |
---|---|
Ghost | 25 |
Sancho | 29 |
Dragon Quest VI: Realms of Revelation[edit]
Padfoot is learned upon advancing to rank 6 of the Thief vocation and will cut encounters by half for 128 steps.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Thieves will learn Padfoot at rank 7 in the PSX version but was removed for the 3DS remake. It cut the encounter chance by 25% for 128 steps.
Dragon Quest VIII: Journey of the Cursed King[edit]
Yangus learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 MP.
- In the Nintendo 3DS port the skill works by decreasing the line-of-sight recognition for monsters, effectively masking the party's presence like ninjas as the Japanese name implies. Red joins the party already knowing Padfoot.
Dragon Quest Tact[edit]
Padfoot appears as an awakening perk for Erik. At the start of a battle, he gets a great boost to his Evasion rate and Move stat for 3 turns.