The Lab and Dungeons Demo
A downloadable game for Windows
You can find the full game here:
The Lab and Dungeons is a fusion of roguelike action and shooter RPG. As a robot, mine ores, craft unique weapons, and conquer procedural dungeons. Collect materials to unlock more advanced weapons. From a novice to a high-spec warrior robot, enjoy physics-based combat solo or in LAN co-op!
Summary
The Lab and Dungeons is a blend of roguelike action and shooter RPG, set on an island ruled by robots during a human-robot war. You play as a small robot that has mysteriously powered up recently. Your mission is to mine ores, forge weapons, and confront aggressive robots in the unpredictable, procedurally generated dungeons. Collect items to invent more unique weapons and boost your abilities. From light skirmishes to intense bullet storms with physics enabled, play solo or online co-op with friends, are you ready to take on the challenge and unravel the island’s secret?
“Never the same dungeon twice”
Explore 6 major procedural dungeons and extra boss rooms! New explorations intensify challenges in old dungeons.
Weapons
Defeat enemies your way: use ranged, melee, deployable weapons, or even a tiny black hole!
Physics
Newton’s laws apply! Take advantage of physics reactions!
Collection Room
Display your favorite items and make it your own style!
Game Modes
Play solo or LAN co-op!
Upgrades
Upgrade your abilities and unlock weapons to become stronger!
Features
- 6 major dungeons filled with countless varieties of procedurally generated floors.
- 40 unique enemies that challenge your exploration.
- Exciting physics-enabled combat where enemies can take ores and items, and even damage each other.
- Single player mode, LAN co-op for up to 4 players.
- 3 categories of 60 weapons: ranged, melee, and deployable.
- 130 levels across 9 specs to upgrade.
- 3 difficulty levels.
- 5 save slots.
SYSTEM REQUIREMENTS
- Requires a 64-bit processor and operating system
- OS: Windows 7 (SP1 ), Windows 10 and Windows 11 64 bit
- Processor: X64 SSE2 supported dual core 2.0GHz or greater
- Memory: 8 GB RAM
- Graphics: DirectX 11 capable video adapters
- Network: Broadband Internet connection
- Storage: 300 MB available space
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | DotXY100 |
Genre | Action, Role Playing |
Made with | Unity |
Tags | 2D, Crafting, Dungeon Crawler, Multiplayer, Procedural Generation, Robots, Roguelike, Roguelite, Singleplayer |
Average session | About an hour |
Languages | English, Japanese, Chinese (Simplified) |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Multiplayer | Ad-hoc networked multiplayer |
Links | Steam, Steam, Community, Community |
Comments
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Really fun little game, though it does start out very very very slow, it's overall incredibly enjoyable and polished.
5/5!
Thank you so much for playing the demo and for your kind comment! It's very encouraging.
Since releasing the game on Steam, I’ve actually increased the robot's initial specs a bit. This was in response to player feedback that the "mining beam is too weak" or that "the game is too difficult" in its early stage.
Determining the perfect balance for the robot's initial specs is quite challenging for me. The game is about upgrading the robot, and I don't want players to give up at the early stage. Therefore, I need as much player feedback as possible.
If you don't mind, could you share your opinion on whether I should adjust the specs? If so, which spec (move speed, weapon speed, weapon cooldown, beam intensity) should be the highest priority?
Thank you! (We can also continue this discussion on Discord, as linked above.)
While I disagree the game is too difficult (in fact, it does feel like 'aim, strafe, and hold down LMB' rather than fighting an actual enemy), I do agree the mining and movement is incredibly sluggish, as well as earning new weaponry through Research Points and such.
Thanks again for your comment!
Maybe I need to do a little more adjustments to the initial status of the robot, while maintaining the enjoyment of upgrades later. I'll do a few more tests.
As for the combat part, there are quite a variety of weapons later on and hopefully can improve the experience of combat to some extent. But I will keep seeking other fun mechanics to improve the game.