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#REF!Smash 4UltimateDescriptionNote
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0x15eec6c3f40x40x4attack_air_n_loop_maxMax number of Nair looping animations
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0x165ba04d400x40x4attack_air_hi_loop_maxMax number of Uair looping animations
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0x188dd91dd61.51.5attack_air_f_hit_speed_yFair1 initial V speed when hitting opponents
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0x19318434381.51.5attack_air_f2_hit_speed_yFair2 initial V speed when hitting opponents
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0x16e300a2b80x30x3attack_air_f_combo_maxNumber of Fair
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0x1709def48e3036combo_attack_ari_f2_endFrame where the attack button stops being read for Fair2
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0x1734bedd3e3036combo_attack_ari_f3_endFrame where the attack button stops being read for Fair3
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0x1ba1f4fae40.80.8dash_attack_hit_reduct_coefDash attack H speed multiplier when hit opponents
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0x1cf653a14b0x40x4dash_attack_hit_reduct_countDash attack related
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0x149f3b3dac22rose_effect_pos_randRose GFX X/Y offset max randomness?
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0x15cea6a2560.70.7rose_effect_scale_minRose GFX min size multiplier
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0x15f2ab9d0f1.31.3rose_effect_scale_maxRose GFX max size multiplier
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0x1f5881d7c20.70.7
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0x1dbeaa451f0x1E0x1E
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0x20a0a49384-0x8attack_air_n_shoot_landing_frameNair Bullet Arts extension additional landing lag
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0x2085569af2-0x6attack_air_f_shoot_landing_frameFair Bullet Arts extension additional landing lag
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0x2097af9e49-0x6attack_air_b_shoot_landing_frameBair Bullet Arts extension additional landing lag
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0x21065587da-0x8
attack_air_hi_shoot_landing_frame
Uair Bullet Arts extension additional landing lag
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0x1345938c920x190x19batwithin_slow_timeOpponents slowdown duration when activates Bat Within (frames)
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0x13f5eb2bee0x60x6batwithin_slow_rateOpponents slowdown effect when activates Bat Within
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0x1728c44f1c3060batwithin_slow_distanceWitch Time slowdown hitbox size
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0x1ab3ee43e8-1.7batwithin_escape_air_speed
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0x10298325fe3030bat_escape_frameSpotdodge Bat Within animation duration
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0x14007ccb2a2424bat_escape_end_frameFrame of spotdodge animation starts after Bat Within
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0x126b0886d83030bat_escape_f_frameForward roll Bat Within animation duration
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0x161ebeb9cd2626bat_escape_f_end_frameFrame of forward roll animation starts after Bat Within
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0x129f47a2cb3030bat_escape_b_frameBackward roll Bat Within animation duration
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0x16ae67ca4f2626bat_escape_b_end_frameFrame of backward roll animation starts after Bat Within
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0x14535b3acb3030bat_escape_air_frameAirdodge Bat Within animation duration
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0x1829c2f0c12525bat_escape_air_end_frameFrame of airdodge animation starts after Bat Within
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0x0fa1f73e820x40x3final_slow_rateFinal Smash slow down effect speed
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0x0f118f99fe0x1A40x1A4final_slow_timeFinal Smash slow down effect duration (frames)
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0x148a60b82411.5final_time_add_gauge
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0x1607d2b6622.22.1final_damage_add_gauge
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0x223276be131212
final_hit_fighter_damage_threshold
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0x1f2d79987c0.60.6final_time_add_gauge_entry_rate
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0x21a3e103731.71.5
final_damage_add_gauge_entry_rate
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0x1283bb46c30xE0xEfinal_button_count
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0x1c63e3d178100100final_death_damage_thresholdMin % to occur instance KO
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0x18b72b5562100100final_death_hp_threshold
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0x10fc1e9be14040final_vector_min
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0x10c013a4b84545final_vector_max
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0x139a814d281010final_release_ofs_x
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0x13ed867dbe55final_release_ofs_y
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0x1053bdb1520x1E0xDfinal_start_timeMin frames for transition to FinalVisualScene
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0x174ddd0aac0.10.1final_start_motion_rateFrame speed multiplier
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0x1ef10d6cd80x30x3final_start_zoom_in_start_timeFinal animation frame
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0x18c728283b0xF0x6final_start_zoom_in_timerelated to Name43, camera related
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0x1877508f473520final_start_zoom_in_rate(45 / this)
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0x20e990a26f0x140x14final_start_black_out_start_timeFinal animation frame
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0x1a670df5a50x140x14final_start_black_out_timeBackground overlay transition frames
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0x1cd9b199ac0xA0xAfinal_start_effect_kill_time
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0x139be8676c33final_target_delay2
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0x13ecef57fa44final_target_delay3
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0x12c712fd8d-20-20final_target_ofs_x
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0x12b015cd1b1010final_target_ofs_y
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0x12291c9ca1300300final_target_ofs_z
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0x1819c793421111final_target_arrive_time
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0x1930a5556c00final_target_target_ofs_x
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0x1947a265fa2020final_target_target_ofs_y
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0x19deab34401515final_target_target_ofs_z
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0x1a47fa076a-3-3final_target_target_ofs_y2
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0x1a6cd754a9-5-5final_target_target_ofs_z2
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0x1be1fabd5c0x80x8final_target_hit_stop_frame
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0x187c27f0ab0x140x14final_target_shake_frame
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0x182599e9e211final_target_shake_scale
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0x169f89b0bf3232final_target_hit_rot_x
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0x16e88e80293232final_target_hit_rot_y
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0x167187d1933232final_target_hit_rot_z
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0x13c4f2eaa71020final_end_cam_ofs_x
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0x13b3f5da3100final_end_cam_ofs_y
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Neutral B0x11b3d4c1510.60.6start_speed_mul_xH speed multiplier on grounded startup
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0x157e5f2cee0.40.4air_start_speed_mul_xH speed multiplier on aerial startup
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0x1509581c780.250.25air_start_speed_mul_yV speed multiplier on aerial startup
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0x1140f2b59e0.030.03air_start_accel_yGravity on startup
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0x154ecfabb51.41.4air_start_max_speed_yMax fall speed on startup
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0x10ca610b5c0.030.03air_fire_accel_yGravity on firing
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0x140a4aedc51.41.4air_fire_max_speed_yMax fall speed on firing
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0x1e82eaea5f0x20x2Number of times of button input to repeat firing animation
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0x0cb303398d0x30x3add_fire_maxMax number of times of repeat firing animation
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0x194bcd3d4011special_landing_frame_mulAnimation speed multiplier after firing
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0x10778517a8-0x50charge_frame_maxMax hold time (frames)
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0x0c459c4171-0x1Ecancel_frame
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0x12fc00601900kirby_hand_r_ofs_x
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0x128b07508f55kirby_hand_r_ofs_y
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0x12120e013566kirby_hand_r_ofs_z
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0x12cbe1878a00kirby_hand_l_ofs_x
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0x12bce6b71c77kirby_hand_l_ofs_y
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0x1225efe6a633kirby_hand_l_ofs_z
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0x120445b14e00kirby_foot_r_ofs_x
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0x12734281d81111kirby_foot_r_ofs_y
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0x12ea4bd06222kirby_foot_r_ofs_z
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0x1233a456dd00kirby_foot_l_ofs_x
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0x1244a3664b1111kirby_foot_l_ofs_y
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0x12ddaa37f122kirby_foot_l_ofs_z
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specialn_bullet0x0d9116692966shoot_angle_hFiring angle from arm guns (degrees)
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0x0d76ae442e66shoot_angle_fFiring angle from leg guns (degrees)
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0x050f26fef61515speedBullet speed
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0x0419cd3efe0xA0xAlifeDuration (frames)