A | B | C | D | E | F | G | ||
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1 | #REF! | Smash 4 | Ultimate | Description | Note | |||
2 | 0x15eec6c3f4 | 0x4 | 0x4 | attack_air_n_loop_max | Max number of Nair looping animations | |||
3 | 0x165ba04d40 | 0x4 | 0x4 | attack_air_hi_loop_max | Max number of Uair looping animations | |||
4 | 0x188dd91dd6 | 1.5 | 1.5 | attack_air_f_hit_speed_y | Fair1 initial V speed when hitting opponents | |||
5 | 0x1931843438 | 1.5 | 1.5 | attack_air_f2_hit_speed_y | Fair2 initial V speed when hitting opponents | |||
6 | 0x16e300a2b8 | 0x3 | 0x3 | attack_air_f_combo_max | Number of Fair | |||
7 | 0x1709def48e | 30 | 36 | combo_attack_ari_f2_end | Frame where the attack button stops being read for Fair2 | |||
8 | 0x1734bedd3e | 30 | 36 | combo_attack_ari_f3_end | Frame where the attack button stops being read for Fair3 | |||
9 | 0x1ba1f4fae4 | 0.8 | 0.8 | dash_attack_hit_reduct_coef | Dash attack H speed multiplier when hit opponents | |||
10 | 0x1cf653a14b | 0x4 | 0x4 | dash_attack_hit_reduct_count | Dash attack related | |||
11 | 0x149f3b3dac | 2 | 2 | rose_effect_pos_rand | Rose GFX X/Y offset max randomness? | |||
12 | 0x15cea6a256 | 0.7 | 0.7 | rose_effect_scale_min | Rose GFX min size multiplier | |||
13 | 0x15f2ab9d0f | 1.3 | 1.3 | rose_effect_scale_max | Rose GFX max size multiplier | |||
14 | 0x1f5881d7c2 | 0.7 | 0.7 | |||||
15 | 0x1dbeaa451f | 0x1E | 0x1E | |||||
16 | 0x20a0a49384 | - | 0x8 | attack_air_n_shoot_landing_frame | Nair Bullet Arts extension additional landing lag | |||
17 | 0x2085569af2 | - | 0x6 | attack_air_f_shoot_landing_frame | Fair Bullet Arts extension additional landing lag | |||
18 | 0x2097af9e49 | - | 0x6 | attack_air_b_shoot_landing_frame | Bair Bullet Arts extension additional landing lag | |||
19 | 0x21065587da | - | 0x8 | attack_air_hi_shoot_landing_frame | Uair Bullet Arts extension additional landing lag | |||
20 | 0x1345938c92 | 0x19 | 0x19 | batwithin_slow_time | Opponents slowdown duration when activates Bat Within (frames) | |||
21 | 0x13f5eb2bee | 0x6 | 0x6 | batwithin_slow_rate | Opponents slowdown effect when activates Bat Within | |||
22 | 0x1728c44f1c | 30 | 60 | batwithin_slow_distance | Witch Time slowdown hitbox size | |||
23 | 0x1ab3ee43e8 | - | 1.7 | batwithin_escape_air_speed | ||||
24 | 0x10298325fe | 30 | 30 | bat_escape_frame | Spotdodge Bat Within animation duration | |||
25 | 0x14007ccb2a | 24 | 24 | bat_escape_end_frame | Frame of spotdodge animation starts after Bat Within | |||
26 | 0x126b0886d8 | 30 | 30 | bat_escape_f_frame | Forward roll Bat Within animation duration | |||
27 | 0x161ebeb9cd | 26 | 26 | bat_escape_f_end_frame | Frame of forward roll animation starts after Bat Within | |||
28 | 0x129f47a2cb | 30 | 30 | bat_escape_b_frame | Backward roll Bat Within animation duration | |||
29 | 0x16ae67ca4f | 26 | 26 | bat_escape_b_end_frame | Frame of backward roll animation starts after Bat Within | |||
30 | 0x14535b3acb | 30 | 30 | bat_escape_air_frame | Airdodge Bat Within animation duration | |||
31 | 0x1829c2f0c1 | 25 | 25 | bat_escape_air_end_frame | Frame of airdodge animation starts after Bat Within | |||
32 | 0x0fa1f73e82 | 0x4 | 0x3 | final_slow_rate | Final Smash slow down effect speed | |||
33 | 0x0f118f99fe | 0x1A4 | 0x1A4 | final_slow_time | Final Smash slow down effect duration (frames) | |||
34 | 0x148a60b824 | 1 | 1.5 | final_time_add_gauge | ||||
35 | 0x1607d2b662 | 2.2 | 2.1 | final_damage_add_gauge | ||||
36 | 0x223276be13 | 12 | 12 | final_hit_fighter_damage_threshold | ||||
37 | 0x1f2d79987c | 0.6 | 0.6 | final_time_add_gauge_entry_rate | ||||
38 | 0x21a3e10373 | 1.7 | 1.5 | final_damage_add_gauge_entry_rate | ||||
39 | 0x1283bb46c3 | 0xE | 0xE | final_button_count | ||||
40 | 0x1c63e3d178 | 100 | 100 | final_death_damage_threshold | Min % to occur instance KO | |||
41 | 0x18b72b5562 | 100 | 100 | final_death_hp_threshold | ||||
42 | 0x10fc1e9be1 | 40 | 40 | final_vector_min | ||||
43 | 0x10c013a4b8 | 45 | 45 | final_vector_max | ||||
44 | 0x139a814d28 | 10 | 10 | final_release_ofs_x | ||||
45 | 0x13ed867dbe | 5 | 5 | final_release_ofs_y | ||||
46 | 0x1053bdb152 | 0x1E | 0xD | final_start_time | Min frames for transition to FinalVisualScene | |||
47 | 0x174ddd0aac | 0.1 | 0.1 | final_start_motion_rate | Frame speed multiplier | |||
48 | 0x1ef10d6cd8 | 0x3 | 0x3 | final_start_zoom_in_start_time | Final animation frame | |||
49 | 0x18c728283b | 0xF | 0x6 | final_start_zoom_in_time | related to Name43, camera related | |||
50 | 0x1877508f47 | 35 | 20 | final_start_zoom_in_rate | (45 / this) | |||
51 | 0x20e990a26f | 0x14 | 0x14 | final_start_black_out_start_time | Final animation frame | |||
52 | 0x1a670df5a5 | 0x14 | 0x14 | final_start_black_out_time | Background overlay transition frames | |||
53 | 0x1cd9b199ac | 0xA | 0xA | final_start_effect_kill_time | ||||
54 | 0x139be8676c | 3 | 3 | final_target_delay2 | ||||
55 | 0x13ecef57fa | 4 | 4 | final_target_delay3 | ||||
56 | 0x12c712fd8d | -20 | -20 | final_target_ofs_x | ||||
57 | 0x12b015cd1b | 10 | 10 | final_target_ofs_y | ||||
58 | 0x12291c9ca1 | 300 | 300 | final_target_ofs_z | ||||
59 | 0x1819c79342 | 11 | 11 | final_target_arrive_time | ||||
60 | 0x1930a5556c | 0 | 0 | final_target_target_ofs_x | ||||
61 | 0x1947a265fa | 20 | 20 | final_target_target_ofs_y | ||||
62 | 0x19deab3440 | 15 | 15 | final_target_target_ofs_z | ||||
63 | 0x1a47fa076a | -3 | -3 | final_target_target_ofs_y2 | ||||
64 | 0x1a6cd754a9 | -5 | -5 | final_target_target_ofs_z2 | ||||
65 | 0x1be1fabd5c | 0x8 | 0x8 | final_target_hit_stop_frame | ||||
66 | 0x187c27f0ab | 0x14 | 0x14 | final_target_shake_frame | ||||
67 | 0x182599e9e2 | 1 | 1 | final_target_shake_scale | ||||
68 | 0x169f89b0bf | 32 | 32 | final_target_hit_rot_x | ||||
69 | 0x16e88e8029 | 32 | 32 | final_target_hit_rot_y | ||||
70 | 0x167187d193 | 32 | 32 | final_target_hit_rot_z | ||||
71 | 0x13c4f2eaa7 | 10 | 20 | final_end_cam_ofs_x | ||||
72 | 0x13b3f5da31 | 0 | 0 | final_end_cam_ofs_y | ||||
73 | Neutral B | 0x11b3d4c151 | 0.6 | 0.6 | start_speed_mul_x | H speed multiplier on grounded startup | ||
74 | 0x157e5f2cee | 0.4 | 0.4 | air_start_speed_mul_x | H speed multiplier on aerial startup | |||
75 | 0x1509581c78 | 0.25 | 0.25 | air_start_speed_mul_y | V speed multiplier on aerial startup | |||
76 | 0x1140f2b59e | 0.03 | 0.03 | air_start_accel_y | Gravity on startup | |||
77 | 0x154ecfabb5 | 1.4 | 1.4 | air_start_max_speed_y | Max fall speed on startup | |||
78 | 0x10ca610b5c | 0.03 | 0.03 | air_fire_accel_y | Gravity on firing | |||
79 | 0x140a4aedc5 | 1.4 | 1.4 | air_fire_max_speed_y | Max fall speed on firing | |||
80 | 0x1e82eaea5f | 0x2 | 0x2 | Number of times of button input to repeat firing animation | ||||
81 | 0x0cb303398d | 0x3 | 0x3 | add_fire_max | Max number of times of repeat firing animation | |||
82 | 0x194bcd3d40 | 1 | 1 | special_landing_frame_mul | Animation speed multiplier after firing | |||
83 | 0x10778517a8 | - | 0x50 | charge_frame_max | Max hold time (frames) | |||
84 | 0x0c459c4171 | - | 0x1E | cancel_frame | ||||
85 | 0x12fc006019 | 0 | 0 | kirby_hand_r_ofs_x | ||||
86 | 0x128b07508f | 5 | 5 | kirby_hand_r_ofs_y | ||||
87 | 0x12120e0135 | 6 | 6 | kirby_hand_r_ofs_z | ||||
88 | 0x12cbe1878a | 0 | 0 | kirby_hand_l_ofs_x | ||||
89 | 0x12bce6b71c | 7 | 7 | kirby_hand_l_ofs_y | ||||
90 | 0x1225efe6a6 | 3 | 3 | kirby_hand_l_ofs_z | ||||
91 | 0x120445b14e | 0 | 0 | kirby_foot_r_ofs_x | ||||
92 | 0x12734281d8 | 11 | 11 | kirby_foot_r_ofs_y | ||||
93 | 0x12ea4bd062 | 2 | 2 | kirby_foot_r_ofs_z | ||||
94 | 0x1233a456dd | 0 | 0 | kirby_foot_l_ofs_x | ||||
95 | 0x1244a3664b | 11 | 11 | kirby_foot_l_ofs_y | ||||
96 | 0x12ddaa37f1 | 2 | 2 | kirby_foot_l_ofs_z | ||||
97 | specialn_bullet | 0x0d91166929 | 6 | 6 | shoot_angle_h | Firing angle from arm guns (degrees) | ||
98 | 0x0d76ae442e | 6 | 6 | shoot_angle_f | Firing angle from leg guns (degrees) | |||
99 | 0x050f26fef6 | 15 | 15 | speed | Bullet speed | |||
100 | 0x0419cd3efe | 0xA | 0xA | life | Duration (frames) |