𝐃𝐢𝐬𝐜𝐨𝐯𝐞𝐫 𝐊𝐞𝐲 𝐈𝐧𝐬𝐢𝐠𝐡𝐭𝐬 𝐟𝐫𝐨𝐦 𝐭𝐡𝐞 𝐆𝐞𝐫𝐦𝐚𝐧 𝐆𝐚𝐦𝐞𝐬 𝐈𝐧𝐝𝐮𝐬𝐭𝐫𝐲: 𝐀𝐧𝐧𝐮𝐚𝐥 𝐑𝐞𝐩𝐨𝐫𝐭 𝐚𝐯𝐚𝐢𝐥𝐚𝐛𝐥𝐞 𝐢𝐧 𝐆𝐞𝐫𝐦𝐚𝐧 & 𝐄𝐧𝐠𝐥𝐢𝐬𝐡 (𝐏𝐃𝐅 & 𝐖𝐞𝐛) 🎮📃 How many millions of people in Germany play games? How many people are employed in the games industry? How does Germany compare internationally as a location for games development? The Annual Report on the German Games Industry 2024 is now live and packed with key insights to answer these questions and more! Whether you're an industry insider, a policy maker or a gaming enthusiast, this comprehensive report is your go-to source for the latest data and trends shaping the future of the games industry in Germany. Some highlights from the report: 📈 𝐌𝐚𝐫𝐤𝐞𝐭 𝐨𝐯𝐞𝐫𝐯𝐢𝐞𝐰: Key statistics on the German games market 💼 𝐈𝐧𝐝𝐮𝐬𝐭𝐫𝐲 𝐥𝐚𝐧𝐝𝐬𝐜𝐚𝐩𝐞: All information about the German games industry from companies to employees 👥 𝐏𝐥𝐚𝐲𝐞𝐫 𝐝𝐞𝐦𝐨𝐠𝐫𝐚𝐩𝐡𝐢𝐜𝐬: Explore who’s playing games in Germany—age groups, platforms of choice, top games & more 🤝 Own chapters for our instiutions: devcom, esports player foundation, Stiftung Digitale Spielekultur, Unterhaltungssoftware Selbstkontrolle USK 🎙 𝐄𝐱𝐩𝐞𝐫𝐭 𝐩𝐞𝐫𝐬𝐩𝐞𝐜𝐭𝐢𝐯𝐞𝐬: Interviews with experts on developments in the protection of minors in Germany, environmental and climate protection in the games industry, and diversity key facts about gamescom & so much more! Read and download the full report for free ⤵ 🔗 English version: https://lnkd.in/d5Ad94jW 🔗 German version: jahresreport.game.de What are your favorite parts of the report? Which aspects are you interested in the most? Let us know in the comments! #gamesindustry #gamingindustry #gamedevelopment #videogames #gaming
game – Verband der deutschen Games-Branche e.V.
Computerspiele
Berlin, Berlin 9.131 Follower:innen
We are the association of the German games industry. It is our mission to make Germany the best games location.
Info
game – the German Games Industry Association With games, we enrich the lives of all people. Together we are making Germany the heart of gaming worldwide. We are the association of the German games industry. Our members represent the entire video game ecosystem, from development studios and publishers to esports event organisers, educational institutions and other related entities. We are co-organisers of gamescom, the world’s biggest event for video games. We are a shareholder in the Entertainment Software Self-Regulation Body (USK), the Foundation for Digital Games Culture, the esports player foundation, devcom and the collecting society VHG, as well as co-host of the German Computer Game Awards. Serving as a central point of contact for media, as well as political and social institutions, we provide comprehensive expertise in areas including market development, game culture and media literacy, and address any inquiries or concerns. https://twitter.com/game_verband https://www.facebook.com/game.verband/
- Website
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https://www.game.de/
Externer Link zu game – Verband der deutschen Games-Branche e.V.
- Branche
- Computerspiele
- Größe
- 11–50 Beschäftigte
- Hauptsitz
- Berlin, Berlin
- Art
- Nonprofit
- Gegründet
- 2018
- Spezialgebiete
- Computer- und Videospiele, gamescom, Deutscher Computerspielpreis, PR, PA, Marketing, Marktforschung, Public Events, Serious Games Conference, Forum APITs (Applied Interactive Technologies), eSports, Serious Games und Video Games
Orte
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Primär
Friedrichstraße 165
Berlin, Berlin 10117, DE
Beschäftigte von game – Verband der deutschen Games-Branche e.V.
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Lars Janssen
⛵ CEO at DECK 13 | 🤝 Chairman at game - Association of the German Games Industry | ✨ Former VP at PLAION | 🚀 Empathetic Leadership & Change…
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Johanna Janiszewski
Founder and CEO of Tiny Crocodile Studios
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Julia Pfiffer
CEO / astragon Entertainment GmbH
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Philipp Senkbeil
Leiter der Geschäftsstelle @ game Verband
Updates
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📢 𝐔𝐩𝐝𝐚𝐭𝐞 𝐨𝐧 𝐏𝐫𝐞𝐬𝐬 𝐒𝐭𝐚𝐫𝐭: 𝐆𝐚𝐦𝐞𝐬 𝐅𝐨𝐮𝐧𝐝𝐢𝐧𝐠 𝐆𝐫𝐚𝐧𝐭: 𝐧𝐞𝐰 𝐰𝐞𝐛𝐢𝐧𝐚𝐫 𝐚𝐝𝐝𝐞𝐝! Due to overwhelming demand, Stiftung Digitale Spielekultur and game are offering an additional webinar on November 5 at 4:00 p.m. to answer your questions about the application process for the Press Start: Games Founding Grant. 📅 If you can’t make it, don’t worry—registrations are still open for the first webinar on October 30! Both sessions will be held in English, and you'll find the links to register for either webinar on the Press Start website (link in the comments). 📌 Reminder: If you are planning early stages of building your game studio in Germany or do you have a game pitch or game concept ready to bring to life in Germany? The program is offering you: 💰 €2,750 per month for 18 months 🤝 Coaching, mentorship, and networking with industry professionals 🎓 Access to educational resources tailored to the needs of game developers The program will be implemented by game in cooperation with the Foundation for Digital Games Culture and financed by the Federal Government Commissioner for Culture and the Media (Die Beauftragte der Bundesregierung für Kultur und Medien).
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gamescom asia is in full swing! 🚀 🕹 From October 17th to 20th, the Suntec Singapore Convention & Exhibition Centre hosts the region’s biggest gaming event! Whether you're a game developer seeking global partnerships, an international publisher scouting the next big thing, or a passionate gamer eager to explore the gaming world, this event has something for everyone. 💼 For industry professionals, gamescom asia offers a business area and gaming conference for networking and insights into the latest trends. 🎮 Gamers can enjoy gaming at it's best: from the latest blockbuster games to indie game showcases, esports competition, cosplay, live entertainment & more. This event is organized by Koelnmesse Pte Ltd and supported by game. Koelnmesse GmbH gamescom
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𝐂𝐚𝐥𝐥𝐢𝐧𝐠 𝐚𝐥𝐥 𝐠𝐚𝐦𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫𝐬 𝐚𝐧𝐝 𝐢𝐧𝐝𝐢𝐞 𝐬𝐭𝐮𝐝𝐢𝐨𝐬 𝐢𝐧 𝐭𝐡𝐞 𝐦𝐚𝐤𝐢𝐧𝐠! 🎮 🚀 Are you in the early stages of building your game studio or do you have a game pitch or game concept ready to bring to life? ‘Press Start: Games Founding Grant’ is here to support you! The program is offering you: 💰 €2,750 per month for 18 months 🤝 Coaching, mentorship, and networking with industry professionals 🎓 Access to educational resources tailored to the needs of game developers 📅 Applications open from October 28 to November 17, 2024. More information about the program can be found in the link in the comments (and more information will be added to the website soon) The program will be implemented by game in cooperation with the Foundation for Digital Games Culture (Stiftung Digitale Spielekultur) and financed by the Federal Government Commissioner for Culture and the Media (Die Beauftragte der Bundesregierung für Kultur und Medien). Medienboard Berlin-Brandenburg Film- und Medienstiftung NRW Games/Bavaria games.nrw Games & XR Mitteldeutschland e.V. Gamecity Hamburg Gamedev Street | Gaming Jobs MFG Medien- und Filmgesellschaft Baden-Württemberg mbH nordmedia – Film- und Mediengesellschaft Medienförderung Rheinland-Pfalz GmbH Gründerszene Business Punk Business Insider
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📌 The 10 demands of the games industry in Germany 🎮 At game we are working for the comprehensive improvement of conditions for the games industry in Germany, true to our mission ‘Together we are making Germany the heart of gaming worldwide’. From this follow our 10 principal demands (in brief): 🎮 1. Promote Germany as a game location for the long term Germany must strengthen its international competitiveness as a game development hub. This means stable, predictable funding, tax incentives, and strategic marketing to attract talent and investment. 👨💻 2. Reinforce Germany’s commitment to game specialists To bridge the talent gap, we need better training programs and simplified immigration for skilled professionals, supported by a welcoming institutional culture. 📚 3. Strengthen games in science, research, teaching and training Recognizing games as a scientific discipline requires more university programs, research funding, and dedicated institutions like a "Games University" to set international benchmarks. 🕹️ 4. Use games to enhance learning, in school and throughout life Games have immense potential for education, offering new learning methods and promoting digital literacy. We advocate integrating games into school curricula and lifelong learning. 🛡 5. Youth protection legislation: modern, convergent and internationally compatible We need updated youth protection laws that reflect today’s digital realities while aligning with international standards to safeguard young players. 💡 6. Provide investment certainty, create value To innovate, the industry needs room to explore new business models like in-game purchases. Balancing user trust and entrepreneurial freedom is essential for sustainable growth. 🎮 7. Preserve games as a cultural heritage Germany is home to the world’s largest collection of computer games. It’s time to bring this collection together, making it accessible for research and public engagement. 🌐 8. Provide digital infrastructure for all Germany must ensure nationwide access to high-speed internet and 5G to support both game development and millions of players. A reliable digital backbone is crucial for innovation. ❌ 9. No space for haters, trolls or piracy: bring security authorities up to speed digitally We’re committed to diversity and tolerance. It’s vital that digital authorities are equipped to combat hate speech, piracy, and illegal activities in the online space. 🏅 10. Seize the opportunities created by esports: talent, tournaments and the public interest Esports has immense societal and economic potential. We advocate for better recognition, tax benefits for esports organizations, and more local support for hosting tournaments, to make Germany a global leader in esports. You can find more about our 10 demands on our website. Lars Janssen Julia Pfiffer Johanna Janiszewski Clemens Mayer-Wegelin, LL.M. Felix Falk Maren Raabe (Schulz)
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"Wir wollen Bayern zu einem Premiumstandort für die Games in Deutschland, in Europa machen." sagt der bayerische Staatsminister für Digitales Dr. Fabian Mehring. Wie Bayern weiter im Wettbewerb um Games-Unternehmen gestärkt werden soll, verrät er uns im Interview. Bayerisches Staatsministerium für Digitales Games/Bavaria
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Congratulations to the Unterhaltungssoftware Selbstkontrolle USK on 30 years of dedicated youth protection in gaming! 🎉 For our international community: The USK is the official authority in Germany responsible for age ratings of video games, ensuring that content is safe and appropriate for younger audiences. Their efforts have played a crucial role in aiding responsible gaming while balancing creative freedom and child protection. 🛡🎮 In German: Herzlichen Glückwunsch an die USK zu 30 Jahren engagiertem Jugendschutz in der Games-Welt! Wir danken euch und eurem Team für euren starken Einsatz für den Kinder- und Jugendschutz!
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gamescom goes global: The impact of satellite events in Singapore and São Paulo 🚀 🌐 With two satellite events overseas, gamescom is now reaching an even larger part of the games world. gamescom asia has been held annually in Singapore since 2021, and the first edition of gamescom latam kicked off in São Paulo, Brazil, on 26 June 2024. In addition to these two gatherings, the world’s largest games event also held its first big LAN party, gamescom LAN, in Cologne in March, which was attended by numerous players and creators. Stefan Heikhaus, Director of gamescom & events at game, explains in this interview what drives gamescom’s satellite strategy: https://lnkd.in/ddh7pz28 Koelnmesse GmbH Koelnmesse Singapore #gamescom #gamescom2024 #gamescomasia #gamescomlatam #ofuturodosgames
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Ensuring safe gaming: Understanding age ratings and youth protection in Germany 🛡️ 🎮 The Entertainment Software Self-Regulation Body (Unterhaltungssoftware Selbstkontrolle USK) has been committed to the protection of minors in the game sector for 30 years. The familiar USK age ratings – 0, 6, 12, 16 and 18 years and above – indicate at a glance the age from which a game is safe from a youth protection standpoint, and thus provide an important guide for parents and educators. 🕹 What changes has the USK made following the amendment of the Protection of Young Persons Act in order to increase the protection of minors in games? 🎮 Have many games been given a new age rating due to the new test criteria? 🤝 How does the USK work with developers, publishers and other games companies on this subject? We spoke with Elisabeth Secker, Managing Director of USK, about these and more question in our Annual Report of the German Games Industry 2024. Read the interview here 🔗: https://lnkd.in/dhjJX7KF Get the entire report for free here 📖: https://lnkd.in/d5Ad94jW 💡 Fun fact: Since 1994, the USK has conducted more than 51,000 evaluations of video games. #youthprotection #agerating #gamesindustry #gamingindustry
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𝐇𝐞𝐫𝐞 𝐚𝐫𝐞 𝐭𝐡𝐞 𝐥𝐚𝐫𝐠𝐞𝐬𝐭 𝐠𝐚𝐦𝐞 𝐜𝐨𝐦𝐩𝐚𝐧𝐢𝐞𝐬 𝐢𝐧 𝐆𝐞𝐫𝐦𝐚𝐧𝐲! 🎮🕹 (by number of employees in Germany) Did you know that in combination with related fields such as the retail, media and academic areas, the German games industry provides over 30,000 jobs? 💼 Fun fact: Compared to games companies in Germany that have been established for a longer period, recent start-ups are more frequently headed by women. 👩💻 Regarding newly founded game companies: Since 2020 most game companies have been founded in Bavaria, Berlin & North Rhine-Westphalia. Nintendo of Europe, Ubisoft, Crytek, InnoGames, Wooga, Gameforge, Goodgame Studios, PLAION, GameDuell GmbH, YAGER, Electronic Arts (EA), Kolibri Games, gamigo group, Travian Games, KING Art GmbH, upjers GmbH, Kalypso Media Group, Aeria Games GmbH, Bigpoint GmbH, CipSoft GmbH, Klang Games, Limbic Entertainment GmbH, SOFTGAMES #germany #gamesindustry #gamingindustry #gaming #videogames #mobilegames