3, 2, 1 - turn around! 🌟 Watch the moment when Beccy Collins, Character Artist at Sumo Leamington, gets her first glimpse of her designs coming to life in cosplay form 🤩 Watch the full Stampede: Racing Royale video: https://lnkd.in/ewmcf_7n #StampedeRacingRoyale
Sumo Digital Ltd
Počítačové hry
Sheffield, South Yorkshire 90 098 sledující uživatelů
O nás
Founded in 2003, and celebrating its 20th Anniversary this year, award-winning Sumo Digital employs over 1,300 people globally in the UK, Europe, India and Canada. Our 17 studios are in Sheffield, Nottingham, Newcastle (Atomhawk and Sumo Newcastle), Brighton (The Chinese Room), Leeds (Red Kite Games), Leamington Spa (Sumo Leamington, Lab42 & Midoki), Warrington in the UK, Pune and Bangalore in India, Wroclaw, Poland and Czech Republic (PixelAnt) and Vancouver, Canada (Atomhawk). Developing successful games across all platforms and genres, Sumo is recognised for its versatility, proprietary technology and creativity across a portfolio of games featuring titles for major publishers including Microsoft, Sony, Sega and 2K. Sumo Digital is part of Sumo Group Ltd.
- Web
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http://www.sumo-digital.com
Externí odkaz pro organizaci Sumo Digital Ltd
- Obor
- Počítačové hry
- Velikost společnosti
- 1 001–5 000 zaměstnanců
- Ústředí
- Sheffield, South Yorkshire
- Typ
- Soukromá společnost
- Speciality
- Video Game Development, Development For New Platform Hardware, Working With IP/Licensed Content a Development Of Original IP
Lokality
Zaměstnanci společnosti Sumo Digital Ltd
Aktualizace
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Atomhawk Design 🔜 XDS's Concept Art team have been busy creating artwork that's out of this world! 💫 Read their latest Project Story about their partnership with Unknown Worlds Entertainment to create new prop designs, elevate existing isometric maps, and solve technical challenges for Moonbreaker. 👇
📢 ART BLAST! 📢 Set in an expansive sci-fi universe crafted by best-selling sci-fi and fantasy author, Brandon Sanderson, comes Moonbreaker, a true digital miniatures experience in a tabletop video game. It was a joy to partner with the wonderful Unknown Worlds Entertainment, working with a gorgeous, pre-established art style to elevate existing isometric maps, explore new prop designs and solve technical challenges. See the full selection on our website now 🌙👉 https://lnkd.in/gasdV8NH
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What a week for Shadow fans! ❤️🖤 We were super excited to see Shadow's iconic bike make a reappearance in the #SonicMovie 3 trailer! But did you know that his bike was first named in one of our games? 👇 Steve Lycett, Franchise Development Director at Sumo Sheffield and Executive Producer on SEGA Superstars Tennis, Sonic & SEGA All-Stars Racing, and Sonic & All-Stars Racing Transformed shared his thoughts on the #SonicMovie3 trailer. "In the original Shadow the Hedgehog game Shadow steals a G.U.N. motorcycle and you go racing down freeways. We modified this bike for All-Stars Racing - where it got named the 'Dark Rider'. The film looks to have a new design, but Shadow and bikes are synonymous." ❓ What is Steve's fondest memory of working with Sonic IP? "We were out for a meal with Sonic Team and I was describing how I still found it weird to see a game you'd made in a DVD case, years of work all nicely boxed up. Iizuka-san (head of Sonic team) laughed and called me a noob! Clearly he's shipped a LOT more games than I have!" ❓ What challenges did Steve and the team overcome while working with such a recognised IP like Sonic? "Making sure everything is accurate to the original vision of a character when making an ensemble game is hard, but rewarding. We tried to make sure we snuck in loads of little details from SEGA games old and new. "We're still approached by players calling out details and respecting the passion we had for getting the games as full of fan service as we did!" After such an epic first glimpse of Sonic the Hedgehog 3, we can't wait for December! In the meantime, why not check out those SEGA Easter eggs Steve mentioned in this #SumoRewind video featuring the man himself! 👉 https://bit.ly/3Z5bhnP
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Get an exclusive preview of #DEATHSPRINT66's single-player mode: Episodes! Race solo, or against AI opponents in a variety of different tournaments to win BIG REWARDS 🏆
We’re just weeks away from the launch of #DEATHSPRINT66, so we’re thrilled to announce the details of the game’s single-player features, known as Episodes. Episodes are a set of PvE-focused modes that provide players with the opportunity to win rewards by taking part in 3-5 stage tournaments, both solo and against bot opponents, with added mechanical twists and challenges thrown in for good measure. These mini-tournaments are designed to challenge the very best Clone Jockeys; will you rise to the challenge or fail miserably? Find out more: https://lnkd.in/eC6TGbVh #GameDev
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Buckle up as we take a drive down memory lane with this deep-d(r)ive into our history of racing games. Beep beep, let's ride 😎👇 We've always loved getting behind the wheel of racing games! 🏎️💨 In our 20-year history we've experienced taking fan-favourite SEGA game OutRun 2 from an arcade machine game to console, and created our own racing game: Sonic & Sega All-Stars Racing. But we didn't stop there, our latest release Stampede: Racing Royale continues to iterate and innovate on the racing genre, pitting together 60 racers to unleash karting chaos on the track. (PS Stampede is currently available to play for free via Xbox Game Preview 👀 Check it out: https://lnkd.in/gCJPYZMX ) Racing games have over 50 years of history and they show no signs of slowing down. In 2023, a whopping 591 high-speed titles drifted into player hands. In that same year, the Racing Games Market Size was valued at $2.17bn. So, what is it that makes racing games so popular? 🤔 Read the full article for more insights about the racing game genre from experts Steve Lycett, Franchise Development Director at Sumo Sheffield and Chris Southall, Studio Director at Sumo Leamington 🔗 https://bit.ly/3X6KPaK
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Uživatel Sumo Digital Ltd to přesdílel
We love a challenge and doing the impossible. As the games industry's go-to creative and technical partner, Research & Development is a core value of ours. All Atomhawk studios devote a portion of our time to innovation, and the improvement of our creative solutions and real-time support for our clients. We actively push the boundaries of what is possible today ensuring the next generation games of tomorrow exceed imaginations. This is our passion and at the very core of Advance's values. Driven by a clear user-centric approach, our North Star is to make sure that everything we do, research and create will put the end users first, ensuring ease of use and clear, understandable workflows to allow them to focus on the results rather than the process. "Our Technical Art and Engineering team is at the forefront of the industry helping to shape and drive the future," said Liam Fleming, Head of Technical Art & Engineering at Atomhawk Advance. "With a constant focus on R&D we ensure we stay at the forefront of development. We love a challenge and doing the impossible. Our world class team is engine agnostic and able to bring solutions from a vast array of areas to ensure that our clients not only achieve but exceed their goals whilst always remaining on the cutting edge." We are comfortable operating as part of an embedded or satellite team. Delivering bespoke user centric solutions, which focus on optimisation, shaders, PCG, middleware, engine enhancements, VFX, tools and beyond. Explore our services and projects in more detail, and check out our website ➡ atomhawk.com
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Last week, our teams across Sumo Group headed out to gamescom to showcase their upcoming titles, share their expertise in talks and roundtables, and most importantly: network! It’s been a busy few days, so here’s our recap on what went down 👇 🔗 https://bit.ly/3MoIrqU
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Uživatel Sumo Digital Ltd to přesdílel
Exceptional communication and collaboration means we can offer world-class client support as a partner for games. We contribute as a highly valued partner at every stage of the creative development process. When no two projects as the same, it's so important to put our clients' needs at the forefront. Being based across all Canada timezones from east to west means we can offer real-time communications with our North American clients. In the last two years, our main focus has been expanding our service offering for common clients challenges. Working with multiple vendors can be stressful and expensive, so whatever your creative needs are for your next project, you can come to Atomhawk Canada and we can take care of it with our multidiscipline approach. Our production support is premium, with a Lead and Producer assigned to oversee and manage all aspects of our project team for you. "We have a very collaborative engagement strategy, encouraging our artists to directly communicate with our clients, collaboratively defining the project goals, pipeline & process with AAA standard service and quality of art," said Eddie Visser, Studio Creative Director at Atomhawk Canada. Are you interested in finding out more about our award-winning client service offering, our tailored approach to project management and production support? We can share testimonials from past projects and show you why our clients come back again and again. Get in touch at atomhawk.com/contact
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The final episode of Sumo Sheffield's Spyder playthrough has arrived 🚂 The devs get nostalgic, reveal easter eggs hidden in the environment, and share what they're most proud of 👇
All aboard for the final part of our Spyder playthrough, choo choo! 🚂 From hidden easter eggs to environmental storytelling, join Nic Cusworth and Emma Marshall - Newson as they steam through this latest episode of Sumo Sheffield Plays! 🥚👀 Watch in full 👉 https://lnkd.in/e9TYDH6F #GameDev #VideoGames #GameDesign
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Uživatel Sumo Digital Ltd to přesdílel
Today, we're lifting up the hood of the car and shedding a spotlight on how the engine is made! 🚗 No two projects are the same at Atomhawk Advance, and a core value of ours is to put our client needs first. Supporting multiple projects at once, we embed our experienced team into clients’ pipelines and hit the ground running. We have an in-depth, hands-on knowledge of gamedev and what it takes to ship a game, so it's important that we are equip to pre-empt issues. Call us a strike team: small teams who make a big impact where our experts feel empowered and have a voice. "I'm dedicated to building and supporting creative teams, aligning their strengths with our clients' vision," said Mahesh De Zoysa, Operations Director at Atomhawk Advance. "Focusing on building a strong team culture, it's incredibly rewarding to have clients keep us close to solve key aspects of their development." Are you interested in finding out more about our award-winning client service offering, our tailored approach to project management and project support? We'll be at External Development Summit (XDS), so come and meet us, where we can share testimonials from past projects and show you why our clients come back again and again. Get in touch at atomhawk.com/contact #XDS2024
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