Heading to the Game Quality Forum Global in Amsterdam this year? Don't miss a lecture by our Head of Localization, Denis Ivanov! Denis will take us on an enlightening journey through the integration of AI into localization. From the early stages of exploration to the cutting-edge methodologies we use today, this presentation promises to be both insightful and practical. See you there!
About us
Belka Games is a game developer operating since 2010, one of the fastest growing companies in the industry with offices in several cities and countries. We take a data-driven and team-oriented approach, which has enabled the company to keep growing in both audience and product metrics. We handle all sides of the game development and marketing process: from creating and testing prototypes to LiveOps and analytics. We are focused on creating games with high ARPU and solid D28 retention metrics. Clockmaker, Bermuda Adventured and Solitaire Cruise are 3 top grossing projects of the company with >1 mln users playing daily. Several new titles, including midcore one, are gearing up to outrank our super grossing projects. Juicy, catchy graphics and technical quality are key to success of the projects in the audience.
- Website
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http://belka-games.com
External link for Belka Games
- Industry
- Computer Games
- Company size
- 201-500 employees
- Headquarters
- Limassol
- Type
- Privately Held
- Founded
- 2010
- Specialties
- Game Development, Advertisement for social games, Game Publishing, Mobile Games, and Social Games
Locations
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Primary
Pavlou Nirvana & Aipeias
Limassol, 3021, CY
Employees at Belka Games
Updates
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Hey everyone! If you're in Cyprus and planning to visit GDCy Fest on May 31st, don't miss the lecture by Liza Makhina, our Head of Publishing. She will share Belka's new approach to community management, including processes that will help your team build a successful content strategy, grow organic installs, and generate revenue through your game's social media channels, all while keeping your most loyal fans engaged. https://gdcy.eu/fest/
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Earth Day is coming! It is a reminder that we all share one beautiful home - Earth. It’s up to us to cherish and protect it. We’re thrilled to share that in our commitment to nurturing Mother Earth, we've partnered with EcoTree International to plant 297 trees in the lush Ajoux Forest in Auvergne-Rhône-Alpes, France. But that's not all! Join us in Bermuda Adventures for a special in-game event where you can help clean up the island from pollution, save its inhabitants, and restore the natural beauty of the environment. Let's continue to cherish and protect our wonderful planet. Every small action counts 🌿
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Our newest game, Roger That, has been honored as the ✨Game of the Day✨ on the App Store in the US! A huge shoutout to the whole team for this fantastic achievement 🎉 We're setting sail straight into the hearts of our players. Let’s continue this amazing journey together. Thank you all for being part of our adventure 🧡 https://lnkd.in/dm54ntg8
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PocketGamer.biz asked women from all around the games industry for their career stories, advice for new starters and hopes for the future. Our colleagues, Kate Shtirts, Lead Game Designer, and Maria Plendukova, Project Manager, also shared their stories☺️
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Thrilled to recap our time at the conference! Our Lead Game Designer, Ekaterina Shtirts, shared tips on how to manage the emotional roller coaster for a feature game designer and navigate through the five stages of the decision-making process. The cherry on top was handing over a PlayStation 5 from Belka Games to the winner of the DevGAMM Quest 🧡 We met so many amazing people and can't wait to do it all over again. See you next time!
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Exciting news from our November eco event in Clockmaker. Together, we've contributed to saving 45,699 sea turtle hatchlings! Dive into our case-study for the full scoop. This incredible achievement wouldn't have been possible without the tireless efforts of our dedicated team and the incredible enthusiasm of our amazing players. Your passion and commitment truly make a difference. Thank you for being such an integral part of this journey 🐢 https://lnkd.in/dJCMYYtH
Belka Games's Clockmaker Eco-Rewards Implementation
https://dots.eco
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We at Belka Games have tried to bring simplified configuration and integration of Google BigQuery functionality into Spring-based projects. Our developers Ilia Guzenko and Denis Chernyshev uploaded their assets on our company's github and also shared their knowledge on Medium. Come read! https://lnkd.in/d7wifiMi
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Catch Ekaterina Shtirts at DevGAMM Gdansk'24! Don't miss out! Join Ekaterina Shtirts, Lead Game Designer, at DevGAMM Gdansk on February 28th for her talk on "5 Stages of a Game Designer’s Decision-Making Process." Dive deep into the decision-making journey of a Feature Game Designer, from taking on responsibilities to negotiating with developers and learning from setbacks. A must-attend for anyone passionate about game design. Where: DevGAMM Gdansk When: 28 Feb See you there! https://lnkd.in/diTT7s2u
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In today's gaming world, it's not enough to just have a good game. We need to release regular updates: more content, more events, faster, and higher quality. There's no secret to how a good update should look: it should be engaging, profitable, and regular. The question is, why do LiveOps work for some projects but not for others? We cannot say that for sure. But our producer Alexander Devyaterikov will tell you about how we at Belka, and specifically with Clockmaker, came to the point where our LiveOps took the project to a higher league. Come read! https://lnkd.in/dHePNj9A
7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker — Deconstructor of Fun
deconstructoroffun.com