Turn Based Strategy Framework v2.1 - Demo Scene 1
This level was build with Turn Based Strategy Framework - a highly customizable framework for turn based strategies. It allows to create custom shaped cell grids, place objects like units or obstacles on it and play a game with both human and AI players. The framework was designed to allow implementing various gameplay mechanisms easily. Please refer to Unity Asset Store page for more information.
This map is based on Spann Island level from Advance Wars game series. It was made with assets by Kenney: - 1 bit pack - https://kenney.nl/assets/bit-pack
The level was rebuild from ground-up to showcase new features in the upcoming TBS Framework update. The changes include a new Ability System that allowed to easily implement structure-capturing mechanism and deployment of new units during gameplay. Reworked AI System made it easy to program AI players to use new abilities. Finally, custom game ending conditions were introduced - capturing enemy HQ in this case.
Instructions:
You control the blue team. Recruit units in factories, use scouts to capture more bases and occupy enemy HQ to win.
There are three types of units in the game:
Name: Scout
Price: 1000
Description: Scout is the cheapest unit with low firepower. It is the only unit that can capture structures
Name: Knight
Price: 7000
Description: Knight an expensive, but powerfull unit with low mobility
Name: Wizard
Price: 6000
Description: Wizard is a moderately-priced unit with a strong ranged attack and weaker meele attack
Units will deal damage proportionally to their remaining health.
There are three kinds of structures in the game:
-City
-Factory - can spawn additional units
-HQ - capture enemy HQ to win the game
Each structure generates 500 gold each turn for the player that controls it. Use scout to capture neutral and enemy structures by dropping it's loyality stat to 0. Remaining loyality is indicated by number in the upper-left corner of the structure.
The game incoroporates terrain system, where each terrain type has different movement cost and defence bonus.
Status | Released |
Platforms | HTML5 |
Author | Crooked Head |
Genre | Strategy |
Made with | Unity |
Tags | 1-bit, advance-wars, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Links | Unity Asset Store |
Development log
- Demo level showcasing TBS Framework v2.1 updateSep 28, 2021
Comments
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Nice game.
Cool Stuff to do:
Merge units.
Counter Attack.
Dsiplay damage to enemy unit.
Great work :)
Thanks :D