- The aesthetics and music are on point! Very good job! Definitely remind me of GBA era.
- I think the story and dialogue are humorous and work well for what you're doing here!
Criticisms (I know your game is unfinished, but I figure all criticisms can help!):
- Music seems to have stopped once I got to take control of characters. It started again once I entered a new room
-Intro is very long as another commenter noted.
- I struggled a bit to go in and out of doors maybe make it easier to do this same with going up and down stairs perhaps snap the player into position if they're close enough to the trigger?
- Characters are static when there is no input try adding an idle animation to give it some flavor (though im not sure if this is a gba limitation)
- Your instructions list start as enter but it took me 5 minutes to figure out that after I get to the "start game / cancel" screen that "alt" needed to be hit to actually start the game
- there are also quite a few spelling and grammar mistakes throughout the game. I take it that English is not your first language and thats okay! But, you should get someone to review all the text in your game to make it easier for players to understand (also supporting translations for a game like this is a good idea)!
-After recruiting the first citizen, Danae, I had no idea what to do next. This is ultimately when I stopped playing I went through 3 days of practicing with her with no more progress. Perhaps the hero can give me more "hints" on what to do next.
Suggestions:
- Adding some natural movement to clouds in the sky would do wonders for the asthetics
- Adding some "birds" or other wild life that runs away when you walk by could also add some small level of detail
-It would be fun if I could have fought Danae on the first encounter
Questions:
What is variable secuencia? It isn't really explained or I missed it? I'm assuming its population size?
Overall I enjoyed your game! I hope this helps and isn't too harsh!
I really apreciate the time you took to review so deeply the game. I took notes about each point you mention and will consider all the feedback you gave me.
I'm actually working on a battle system and it will, of course be implemented with Danae! I will check if there is a way to polish the door mechanics due to limitations of the GBC engine.
Thank you, your comments are a great help and nothing harsh at all.
Love the GBC visuals, but I've got issues with controls.
It says "Press Start" but doesn't explain what "start" is. It doesn't have to be in game, itch page would suffice. After a lot of trying, I've found that it's "left alt" - a very unfortunate choice of key, since alt arrow switches a page in the browser!
The intro is amusing, but it's really long, so could use some skip option, especially, since the game can be turned off accidentally, and I didn't find the save function yet!
Sorry, you're right, the controls are Z and X by default. I will insert that in the starting page right before the game. Also i will insert it here in the page.
You can skip the intro after the first time of saving.
Game is saved when you go to sleep, it gives you the option.
I'm glad you are enjoying this game. About the pokemonish feel, i agree, i think it's because the way the world is recolored using pallete sustitution for the 3 main colors and not a real colorization. But i think is something that gives it personality. I'm also a fan of the first generation of pokemon games (blue and red in early GBC). Thank you for playing and for your comment!
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In case you weren't planning to already- don't forgot to make a downloadable ROM file available so the judges can test on actual hardware.
Thank you! i will
Done.
nice music
Glad you liked it.
I need to say Nice Game!
Quien habla español??
Thank you.
Y en todo caso, gracias!
Praise:
- The aesthetics and music are on point! Very good job! Definitely remind me of GBA era.
- I think the story and dialogue are humorous and work well for what you're doing here!
Criticisms (I know your game is unfinished, but I figure all criticisms can help!):
- Music seems to have stopped once I got to take control of characters. It started again once I entered a new room
-Intro is very long as another commenter noted.
- I struggled a bit to go in and out of doors maybe make it easier to do this same with going up and down stairs perhaps snap the player into position if they're close enough to the trigger?
- Characters are static when there is no input try adding an idle animation to give it some flavor (though im not sure if this is a gba limitation)
- Your instructions list start as enter but it took me 5 minutes to figure out that after I get to the "start game / cancel" screen that "alt" needed to be hit to actually start the game
- there are also quite a few spelling and grammar mistakes throughout the game. I take it that English is not your first language and thats okay! But, you should get someone to review all the text in your game to make it easier for players to understand (also supporting translations for a game like this is a good idea)!
-After recruiting the first citizen, Danae, I had no idea what to do next. This is ultimately when I stopped playing I went through 3 days of practicing with her with no more progress. Perhaps the hero can give me more "hints" on what to do next.
Suggestions:
- Adding some natural movement to clouds in the sky would do wonders for the asthetics
- Adding some "birds" or other wild life that runs away when you walk by could also add some small level of detail
-It would be fun if I could have fought Danae on the first encounter
Questions:
What is variable secuencia? It isn't really explained or I missed it? I'm assuming its population size?
Overall I enjoyed your game! I hope this helps and isn't too harsh!
I really apreciate the time you took to review so deeply the game.
I took notes about each point you mention and will consider all the feedback you gave me.
I'm actually working on a battle system and it will, of course be implemented with Danae! I will check if there is a way to polish the door mechanics due to limitations of the GBC engine.
Thank you, your comments are a great help and nothing harsh at all.
Love the GBC visuals, but I've got issues with controls.
It says "Press Start" but doesn't explain what "start" is. It doesn't have to be in game, itch page would suffice. After a lot of trying, I've found that it's "left alt" - a very unfortunate choice of key, since alt arrow switches a page in the browser!
The intro is amusing, but it's really long, so could use some skip option, especially, since the game can be turned off accidentally, and I didn't find the save function yet!
Sorry, you're right, the controls are Z and X by default. I will insert that in the starting page right before the game.
Also i will insert it here in the page.
You can skip the intro after the first time of saving.
Game is saved when you go to sleep, it gives you the option.
Thank you for playing and for your comments!
I love this game the art is great! and the characters and story i cant wait to see where this goes! (also this feels on par to pokemon blue to me)
I'm glad you are enjoying this game.
About the pokemonish feel, i agree, i think it's because the way the world is recolored using pallete sustitution for the 3 main colors and not a real colorization. But i think is something that gives it personality. I'm also a fan of the first generation of pokemon games (blue and red in early GBC).
Thank you for playing and for your comment!
You came up with a very engaging story
I hope to keep the same level later on. Thank you for playing and comment.
excited to see where it goes