GMOTA v1.5.2 update
Hello again, I hope everyone has had a good holiday season. I've put together another update here with some more tweaks and adjustments, nothing too crazy yet, but expect some more big changes in the future.
1.5.2 changelog:
==BLAZ==
Fixed an oversight where you could use the fatal draw at 5 energy instead of 50
Punch combo is now faster
Punch combo is now done automatically after a single click
Punch combo's uppercut now has a blast effect, knocking enemies and projectiles away
Landing a blow with a thrown sword rewards a lot of MP, enough for one power attack. This effect is even stronger with the throw upgrade
Whiffing with the powered sword no longer drains MP
Stun Overload explosion no longer deals self damage
Stun Overload explosion now stuns nearby enemies
Fire bottle flames deal slightly more damage and have a little more range
Increased stun radius of the Boomerang
The power sword can now be thrown
Altered how Fatal Draw behaves to do a massive AOE effect on hit (Partial adjustment here because the old method didn't work on Zandronum online)
Added lifesteal to Fatal Draw
Added whiff forgiveness to Fatal Draw
=Removed the slight forward thrust from the second and third hits of Blaz's unarmed combo
=Renimated the uppercut in TEXTURES and gave it a little more oomph
=Dimmed the embers of the fire bottle
=Recursion Axe is now a Power Axe, which has explosive properties when first thrown, quickly losing it after being thrown
=The sword now rebounds slightly towards the player after the throw ends
-Nerfed damage and radius of Stun Overload explosion
-Removed the sword wave that the power sword can fire under the effects of the berserk ring (For now)
==DOOMSLAYER==
Reduced the amount of damage you need to deal to charge daggers by half
==GENERAL==
modified how the subweapon locker button is implemented so hopefully that input doesn't bleed into other mods
==MONSTERS==
Thieves now attack faster
Removed a nonexistant script call on the Gild Master in his pain state
Added the grayscale and shrink effect to Skuttles when slain by Doomslayer melee attacks (whoops)
-Thieves can no longer throw knives
Files
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GMOTA
Fantasy action arcade gameplay mod for Doom
Status | Released |
Category | Game mod |
Author | Combine_Kegan |
Genre | Action |
Tags | Arcade, Beat 'em up, Fantasy, First-Person |
More posts
- GMOTA v1.5.1 hotfixDec 25, 2022
- GMOTA v1.5Dec 25, 2022
- GMOTA V1.4.1 hotfixAug 18, 2020
- GMOTA v1.4 released!Dec 04, 2019
- V1.3 update!Nov 15, 2019
- GMOTA V1.2 updateApr 04, 2018
- GMOTA v1.1 hotfixMar 16, 2018
- GMOTA v1.0 released!Mar 16, 2018
Comments
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Nice! I can throw more than one dagger per level!