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Made in 48 hours for the GMTK 2021 Game Jam
Theme: Joined Together

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Description:

In this puzzle-platformer, you will have to Join, separate, and mix pigments to pass obstacles and platform your way to the end of the level.

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Controls:

A/D or Left/Right    -    Move

Space    -    Jump

Enter    -    Switch Pigments

E    -    Join Pigments

Q    -    Split Pigments

Tab    -    Restart

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StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorChromecore
GenrePuzzle, Platformer
Made withAdobe Photoshop, Unity
Tags1-bit, Game Maker's Toolkit Jam, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
Pigments - Win(x86_64) 30 MB
Download
Pigments - Win(x86) 27 MB
Download
Pigments - MacOS 39 MB
Download
Pigments - Linux 46 MB

Comments

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Is there a world record speedrun?

I have not yet completed the speed run system. So there is currently no world record.

(1 edit)

Really cool! You've got some very nice puzzle mechanics here, and you've done a really good job of gradually increasing the difficulty and complexity of the levels' designs.

I also really appreciated that all the controls were displayed in-game, in their relevant contexts. I noticed checkpoints were included early on too, which is a good idea for reducing possible frustration.

Great choice of music (even if it was pre-made). Charming choice of retro graphics, too.

I eventually got stuck on a level where I couldn't reach the red door at the top left, which seemed too high for me to jump to. I tried a few things, such as holding the jump key for longer, trying to climb the white chains as either white or a different colour, trying to wall-jump, testing whether the drops could jump higher when combined together as white, and seeing if I could split mid-air and then jump while still in mid-air, but I'm not sure what I needed to do.

Really nice work!

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Thank you for the feedback. And the solution is to actually get blue and green through the cyan door then have red jump of the edge. When a pigment dies they respawn at their starting location. I probably should have included another level to teach this mechanic better.

Ahh, thank you for the reply, I hadn't thought about their starting positions!

Great game. Elegant in its simplicity, yet puzzles were challenging. Amazing work!

Great game!, there were a lot, and I do mean a LOT of bugs and glitches which i found, primarily with how in some cases if one pigment moves through the door the next level loads and in some cases you need to move all to the doors to move to the next level, another bug was that if you join 2 different color pigments under spikes which are the color they become after combining, the game bugs out quite a lot until you split again. Other than that, I really love the mechanic, great job!

I know about the combining and splitting bugs. But I have not seen the doors one. Do you remember how that one occurred, or which level it occurred on?

umm, im not sure how to check the level number, but on a few levels, particularly the one with a lot of colored tiles and the level before it, after failing a few times, you can walk through the door as red and it will move to the next level.

reely good . some of the levels are a bit chricky nut over all good

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Great game... beautiful level design... love the music as well... great job...

Thank you! But it was just me that made it. I wasn't in a team.

Love the art style and the cpncept. Such a great idea to relate colors to each character and then to overcome them by combining them. I do feel that you can have been a little less harsh with the first few levels, it took me exact precision to get pass them. 
what really impressed me was your communication of the concept, with my game I found communicating the concept extremely difficult, but you managed to explain the concept of your game so simply.

Thank you. And yeah I probably should have made some parts easier.

This is a very good game. I love the puzzles, they are very interesting and challenging, but fun. Honestly, this could probably do well as a standalone game, outside of the game jam