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I wasn't expecting to love it so much!
I find it even more intense than Buckshot Roulette!
I love the graphics and the items all sound fair (I didn't get to use all of them).

Though I got a bit overwhelmed with the amount of items. I'm certain that you will introduce them one by one in the final build but I'm just making sure you know it...

The sound design is a bit lacking and the Opponent isn't very intimidating (he's chill af lol)



Now, I will put on my criticizing hat and start yapping about everything:


---The Things that need fixing in my opinion

1. I'm not sure what caused this but when trying to run the executable I got a Windows Defender warning. This combined with the game being a single executable file can be a turn off for many people.


2. The walking animation looks a bit choppy. You should probably slow it down a bit and make the character bounce up and down more.

3. The guns need more sounds! One for reloading, another one for spinning the cylinder and another for firing a blank.

4. I think I saw a 'spin cylinder' option for the tranquilizer. Though I'm not sure, I might be mistaking.

5. The animation that plays when you enter a battle, is tiling.

6. The resolution is too small. I think you did this on purpose to make the game look pixelated. But man! You gotta do something about it!

7. "Opponent luckily shot himself with a blank."??? I think 'luckily' means 'fortunate' more than 'lucky'. Idk, I have never heard the word 'luckily' be used for something negative.


---Things that I recommend but you may not agree or you may have other plans for them

1. The environment is too bright for a horror game. You should probably use darker sprites.

2. The dialogue box that states the amount of live and blank rounds should not disappear automatically.

3. In the said dialogue box, It's better to use numbers instead of words to make it easier to read by just looking over them.

4. It would be nice to have a description of items while in the 'Use Item' menu.


That's enough yapping for today!
I whish you the best <3

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Thank you so much. 

1.Also it's interesting, now I know why I got a lot of views and no downloads was because of a .exe, haha. Anyways im glad you liked it. 

Also I have some bad news and good news.

2.The walking animations cannot be fixed or slowed down. This is due to rpg makers limitations, so im sorry if this is a little dissapointing. Even I'll admit I didnt like the walk cycle, but I said "well, it's just a beta, I guess". The thing is RPG maker only allows three animation frames which is why it looks like this:


Also all sprites go the same pace because that's how "Gotcha Gotcha Games" (the creators of RPG maker) made it. I will see if I can get a plugin to fix this, but its hard since VX Ace isn't supported with plugins as well as MV.

3.I'll see what I can do for the SFX for guns. But no promises. I use a lot of RPG maker stock SFX so you tend to hear the "Equip1" sound effect a lot. Even my Ovanni SFX Budle doesnt have Gun SFX. Maybe I could find some free SFX online, but that might be a bit hard since the ones I came across were copyrighted so I used the same ones over and over. Also I made this at the time I didnt have a good mic so I couldn't record sounds. But maybe I can now since I have a better mic??? I'll have to ask my dad for some guns haha, hopefully he has a revolver for spinning chamber sfx.

4. Yes, tranquilizer does have 'spin cylinder' option.

5.What does number 5 mean??? I think what you mean is how you see the animation on the right side of the screen. Unfortunately A thing I cant really fix due to rpg maker limitations, 

go figure ):

but the good news, is that it will not be a problem in the MV version.

6. The resolution is not on purpose... Technically. It's at 630x460 but RPG Maker is made with 544×416. I made a very simple script to get 630x460. I cannot go any higher than 640x480 and I want 630x460 so my animations would work with correct frame rate. There seems to be plugin I could use, but I guess it doesnt matter how good my laptop is, it will go down in frames?

Im not sure if the big resolution would cut the framerate, Judhing from the video, he's using modern windows so it has to be better than windows XP, which is what VX Ace was developed on I think. 

I'll test it out if I can but for now I'm keeping 630x460 for the beta.

7. Using "Luckily" has always been my language, so I guess I could fix it, haha.

_____________________________

1.Yeah I'm using stock tile sets from RPG maker just for the beta. Also RPG Maker doesn't have lighting. The full game will custom tile sets by me and have lighting. There's a plugin I can use for RPG Maker VX Ace that should fix this problem.

2. Ahhhh, yeah that was supposed to be for Chance mode, my bad. It's the same thing Buckshot Roulette on "Double or Nothing"

Definitely will do #3 nd #4

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also the design of the Opponent isn't meant to be threatening or scary.

His character is hard to understand. He's mainly... mysterious. I'm not sure if you remember, but he's not really, your rival. He even helps you out in the full game's story

However I do intend to use this art by my friend Tem, at certain moments in the story.

But overall, you're not really sure what he/she is mainly after.

I have seen games made with RPGMaker that have a slower walking animation, are you sure it is not possible?

Also did you say RPGMaker was developed in Windows XP!?
I have never used RPGMaker but let's be honest, the way you talk about it leads me to believe that it's not a good game engine.
It sounds like very stiff. Are you sure it won't hurt the development of your game?

Also if you need help with sound effects, tell me. I usually use copyright-free sounds and distort them in some way for my games. I can also compose some original music for your game! Though I don't have many virtual instruments.

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Yooo thank you. I’ll definitely ask when I can, and if I do allow you to help, I’ll allow you to be a contributor so Fates Gamble will appear on your account. 

I understand I talk bad about RPG Maker, and I’m glad you care to tell me your feelings. But a lot of my criticisms of it are more towards things that weren’t meant for RPG Maker. I’m pushing the limits of VX Ace. It’s also getting two versions. I’m not sure if you remember, but I talked about importing this game to RPG Maker MV so I can have two versions. Kind of like how Pokemon has two versions. MV was developed with modern windows 10 I believe. MV has improved resolution, better looking sprites, and it gets rid of some annoyances that VX Ace has. Of course you know that one time I lost my hair when I was super angry at MV for giving me errors. But now that I know the solution to get rid of the error problem. 

I’ve also talked about MV’s limitation in my devlog 4 video. 

I’m sorry if you fear the development of this game. I genuinely don’t want you to feel like this game will be a disaster to make. Most of my problems stem from how Vx ace handles events, and some graphics issues, and again the event system wasn’t really meant for making a unique battle system.

Really i wouldn’t make two betas in this amount of time if it was other game engines. The thing about rpg maker is that it’s one of the only games I feel confident enough to make an open world with an interactive story. RPG maker does a lot of work for you, to where you don’t really need to think about other stuff.

in short. RPG maker is only hard when you push the limits, but once those limits are done there’s not really any problems (also most of the problems in VX Ace are fixed with MV). I don’t think I really need to focus on the battle system anymore once I get more items and the partner system working. Erm, I mean I do plan to have some gimmicks in boss fights but that’s about it. Honestly once the battle system is fully completed, I don’t think I’ll have problems. Of course their still some hard work to be done, but really I should be fine. Again if you have any more fears or problems please do tell me. I’m sorry if it sounds scary, if you have any other questions please do tell me.

Also do you have any erm… equipping sfx? It’s fine if you say no, but I don’t like to use equip1 and equip2 for everything, haha. (equip2 is used for the tarp animation)

EDIT: wait there’s rpg maker games that have slower frames walks? Maybe they’re using a plugin that I haven’t heard of??? Are they using vx ace or MV?

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I don't have any equip sounds in my library right now. Describe how you want the sound to be and I will make a custom one for you!

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hmmm, can you make a sound of something coming out of a pocket or holster?

Also do you have any gun sfx? I hate how the shotgun “shoot” sound effect sounds like a standard pistol. Also do you have something for tranquilizer? If you know what a tranquilizer sounds like when shot. it’s fine if you say no, was wondering.

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