A downloadable game for Windows, macOS, Linux, and Android

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Ollie, Kickflip, and Grind your way to the highest score possible within a minute! 

Features:

  • An extensive trick system with many tricks added soon
  • Ability to chain tricks in succession to get an even higher score
  • Cosmetic system that doesn't depend on annoying microtransactions

Planned for the future:

  • Global leaderboard to compete for the highest spot
  • 1v1 multiplayer modes 
  • Level  creator to make and share levels
  • Level browser to look through the most popular levels
  • Story mode

SkateSpace ( working title ) is a skateboarding game inspired by the old Tony Hawk pro skater series, is an easy to learn, hard to master systems that require you to test your speed to unlock incredible scores.

In early access! comment any bugs/glitches you find!


StatusIn development
PlatformsWindows, macOS, Linux, Android
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorCakeManiac
GenreSports
Made withUnity, Audacity, Blender
Tagsbeta, High Score, Indie, skateboarding, Skating, Top-Down
Average sessionA few seconds
InputsKeyboard

Download

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Click download now to get access to the following files:

Skate zone 0.0.1.rar 19 MB
Android Build V 0.0.2 22 MB
skateZoneV0.5.0.rar 21 MB

Development log

Comments

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Not sure if this is still in development but if you want any free 2D stuff (board graphics, billboards etc.) I'd be happy to do some! this has the potential to be a super fun little game and i'd love to help!

This game is excellent. The trick mechanics are fantastic. It is on the way to being a cult classic at the very least

With that said...

CRITIQUE

I believe it is obvious that the main drawback of this technical demo is the lack of an ability to reposition the camera! Auto-tracking would be ideal, but players should at least be able to change the angle in some way or it immediately begins to feel very much like a cage with a cool skateboard. 

You also need to consider the future expansion of this project more thoroughly when developing now. NET CODE IS TERRIBLE. Please at least cursorily read into the process of creating a synchronized multiplayer environment so that in the future, WHEN (not if) you want to do so, you will be able to without extreme pain. 

I would be happy to help you with all aspects of this. I have done a lot of UI/UX design in the past, and I think I could at least help you storyboard this thing. I know you don't want to treat this professionally, but I urge you to reconsider this. This game has serious potential. Don't waste it due to stubbornness. 

On a lighter note, here are some of the specific bugs / missing features I noted.

BUGS / UNIMPLEMENTED FEATURES

  • Customize UI Element
    Cannot be closed
  • Settings UI Element 
    The current structure -- with Account leading to Sign Up & Login -- doesn't really make sense... we can discuss if you'd like
  • Mode UI Element
    does nothing
  • Timed UI Element
    does nothing
  • Camera View Auto-TrackManual Mode
    this would make the game 10x better immediately. But is no small feat to implement well. 
  • Customized Start Menu
    I don't think that staring at your player-model before choosing a menu item is ideal. Maybe the plan is to have a nice, animated standing player wherein your Cosmetics can be inspected and modified, but something should really be changed here. 
  • Controls
    Before fully implementing modifying all controls, it would be prudent to maintain a document which explains all features as of nowI will of course help with this if you let me. 
  • Goal 
    I won't include any further speculation / my 2 cents regarding the direction of the game, other than we do need a goal.