I'd Dread to Think
Entry for the Mini Jam 83: Dread. The theme was dread and dice had to be a core mechanic. Made by BunnyChop and KiraFarron.
I'd Dread to Think is a narrative-driven point-and-click game about grudges, looking back and moving forward. Created in 72 hours for the Mini Jam 83: Dread.
Leave us a comment and tell us which choices you made.
SFX
Train ambience by gryc
Dice throw by Kenney
Additional sound effects from https://www.zapsplat.com/
Status | Released |
Platforms | HTML5 |
Authors | BunnyChop, KiraFarron |
Genre | Interactive Fiction |
Made with | Unity |
Comments
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Excellent job on using the dice mechanic as a motif for the relationship in the game, as well as the dialogue writing--sounded very natural!! And pleasantly surprised by the mention in the About section--thanks to you guys for letting me hang out while you were both jamming <3
Thank you for playing! And thank you for your support during our coworking sessions!
Thank you for the lovely feedback and your support too! <33
Nice storyline
Thank you so much!
Thank you!