Will (Masters)
Will イツキ Itsuki | |
Will's model | |
No. | 16 |
---|---|
English voice actor | Phillip Reich[1] |
Japanese voice actor | Hirofumi Nojima[2] |
Description | This stoic, masked Trainer has traveled the world and trained constantly in his pursuit of strength, rising to become one of Kanto's Elite Four. |
Will (Japanese: イツキ Itsuki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Xatu. This sync pair was first made available since the game's release. The pair's potential can be upgraded to 6★ EX from November 25, 2024, which unlocks Will's EX style.
Will also forms a sync pair with Slowbro. This pair can be obtained by exchanging a BP Sync Pair Voucher beginning on August 28, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Xatu
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move types | Psychic / Flying | ||||||
Role | Tech | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Xatu ♀ | Weakness | Electric | |||||
It's said that while this Pokémon has the power to predict the future, it's not powerful enough to change the future it sees. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 521 | 200 | 226 | 269 | 226 | 410 | |
Lv. 140, Max Potential | 601 | 240 | 266 | 309 | 266 | 450 |
Availability
Will is available in the permanent sync pair scout pool, and has been since the game's release.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Stored Power | Psychic |
Special | 2 | 13 | 15 | 100% | An opponent | The more the user's stats are raised, the greater the power of this move. |
Confuse Ray | Ghost |
Status | 2 | — | — | 100% | An opponent | Leaves the target confused. |
Our Power Is Limitless! | None | Status | 0 (2 uses) | — | — | — | Self | If any of the target's stats have been raised, the user's same stats are changed to double that amount. |
Air Slash | Flying |
Special | 2 | 45 | 54 | 95% | An opponent | Has a chance (30%) of making the target flinch. |
Sync moves | ||||||||
Mystery Masquerade Psychic | Psychic |
Special | — | 200 | 240 | — | An opponent | This move's power increases when the target is confused. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Impervious | Stats cannot be lowered. |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Elite Four Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Masked Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
The sync grid for Will & Xatu is an expanded grid, made available on May 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP 10 | HP 10 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stored Power: Power 1 | Stored Power: Power ↑ 1 | 4 | 48 | 1 |
Stored Power: Power 1 | Stored Power: Power ↑ 1 | 4 | 48 | 1 |
Stored Power: Power 1 | Stored Power: Power ↑ 1 | 4 | 48 | 2 |
Stored Power: Power 1 | Stored Power: Power ↑ 1 | 4 | 48 | 2 |
Stored Power: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stored Power: Confusion Synergy 2 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Confuse Ray: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 9 | 108 | 3 |
Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
Air Slash: Accuracy 5 | Air Slash: Accuracy ↑ 5 | 3 | 36 | 2 |
Air Slash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Air Slash: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Our Power Is Limitless!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Precognition 2 | Quickly charges the move gauge when the field is Psychic Terrain. | 9 | 108 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain. | 9 | 108 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 9 | 108 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | 10 | 120 | 3 |
Fortuitous 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Mystery Masquerade Psychic: Power 25 | Mystery Masquerade Psychic: Power ↑ 25 | 5 | 60 | 3 |
Mystery Masquerade Psychic: Power 25 | Mystery Masquerade Psychic: Power ↑ 25 | 5 | 60 | 3 |
Slowbro
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Slowbro ♀ | Weakness | Electric | |||||
Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 611 | 360 | 161 | 404 | 157 | 236 | |
Lv. 140, Max Potential | 691 | 400 | 201 | 444 | 197 | 276 |
Availability
Will & Slowbro can be teamed up with by exchanging a BP Sync Pair Voucher in the Shop, beginning on August 28, 2024.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confusion | Psychic |
Special | 1 | 18 | 21 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
Dire Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Psychic | Psychic |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by one stat rank. |
Losing Is Not an Option! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Defense by two stat ranks. Raises the user's Sp. Atk by four stat ranks. |
Sync moves | ||||||||
Stand Above All Psychic Beam | Psychic |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Def is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Aggravation 9 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
On a Roll 9 | Raises the chance of lowering stat values with the additional effects of the user's moves. |
Confusion Synergy 5 | Powers up the user's moves when the target is confused. |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Elite Four Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Masked Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
The sync grid for Will & Slowbro is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP 10 | HP 10 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 2 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 2 |
Psychic: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Dire Hit : MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Losing Is Not an Option!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Losing Is Not an Option!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 9 | 108 | 2 |
Losing Is Not an Option!: Ramp Up 2 | Raises the user's Sp. Atk by two stat ranks when its move is successful. | 10 | 120 | 3 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Double Down 3 | Powers up the user's sync moves that are super effective. | 9 | 108 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 10 | 120 | 3 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Hit Inter Opp: Supereffective ↑ Next 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Easy Pickings 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Appearances
Battle appearances
Will & Xatu can be battled against in:
- PML Arc: Chapter 25: A Glorious Gambit (as a side foe)
- Main Story (Co-op): Chapter 25: A Glorious Gambit (as a side foe)
- Training area: Level-Up Course (prior to 1.12.0 update)
- Training area: Strike Supercourse (prior to 1.12.0 update)
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Ghost-type weakness)
- Battle Point Challenge: Daily Region Rotation: Johto Team-Up
- Battle Rally (Area 1–9)
- Story event: Shining Star (February 28 to March 16, 2020)
- Daily Type Rotation: Type Team-Up (as a side foe; August 20 to 28, 2021)
- High score event: Psychic-Type Masters (March 7 to 21, 2024)
Will has also been shown to pair alongside the following Pokémon and can be battled against in:
- Jynx
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Dark-type weakness)
- Battle Rally (Area 1–9)
- Exeggutor
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Poison-type weakness)
- Battle Rally (Area 1–9)
Story appearances
Will appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Will
Quotes
- Main article: Will/Quotes → Pokémon Masters EX
Gallery
Will & Xatu on Pokémon Masters EX Dream Team Maker |
Artwork of Chapter 25: A Glorious Gambit | Will's sync move mindscape (Indigo Plateau: Will's room) | |||
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | ||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- In the story event Shining Star, Will complains about being repeatedly mistaken for a member of Team Break due to his mask.
Origin
Will's design is based on his appearance in Pokémon HeartGold and SoulSilver. Xatu is Will's signature Pokémon in the core series games. Xatu's Dex entry comes from Pokémon Ultra Sun.
Will uses a Slowbro on his team in all battles against him in the core series games. Slowbro's Dex entry comes from Pokémon Ultra Sun.
In other languages
Our Power Is Limitless!
|
Mystery Masquerade Psychic
|
Losing Is Not an Option!
|
Stand Above All Psychic Beam
|
References
- ↑ Phillip Reich on Facebook
- ↑ Nintendo DREAM (vol. 329)
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |