Hydro Cannon (move)

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Hydro Cannon
ハイドロカノン Hydro Cannon
Hydro Cannon IX.png
Hydro Cannon IX 2.png
Type  Water
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Beauty
Appeal  2 ♥♥
Earn 3 if the Pokémon that just went hit max Voltage.
Condition  Beautiful
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Hydro Cannon (Japanese: ハイドロカノン Hydro Cannon) is a damage-dealing Water-type move introduced in Generation III. Prior to Generation IX, only Water-type fully evolved first partner Pokémon could learn this move. It is TM154 in Generation IX.

Effect

Hydro Cannon inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge.

Hydro Cannon can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Rain Dance was used in the previous turn.

Description

Games Description
RSEColoXD Powerful, but leaves the user immobile the next turn.
FRLG The foe is hit with a watery cannon. The user can't move on the next turn.
DPPtHGSSPBR The foe is hit with a watery blast. The user must rest on the next turn, however.
BWB2W2 The target is hit with a watery blast. The user must rest on the next turn, however.
XYORAS
SMUSUMPE
SwShBDSP
SV
The target is hit with a watery blast. The user can't move on the next turn.


Learnset

By TM/Move Tutor

Various Move Tutors will teach Hydro Cannon to a fully evolved Water-type first partner Pokémon. From Generation III to VII, the Pokémon also needs a maximized friendship rating. The Move Tutors are:

# Pokémon Types Egg Groups Compatibility
Tutor
0009 Blastoise WaterIC Big.png Monster Water 1
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0160 Feraligatr WaterIC Big.png Monster Water 1
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1
0395 Empoleon WaterIC Big.png
SteelIC Big.png
Water 1 Field
0503 Samurott WaterIC Big.png Field Field
0503 Samurott
Samurott
Hisuian Form
WaterIC Big.png
DarkIC Big.png
Field Field
0658 Greninja
Greninja
All available forms
WaterIC Big.png
DarkIC Big.png
Water 1 Water 1
0730 Primarina WaterIC Big.png
FairyIC Big.png
Water 1 Field
0818 Inteleon WaterIC Big.png Water 1 Field
0914 Quaquaval WaterIC Big.png
FightingIC Big.png
Flying Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0158 Totodile WaterIC Big.png Monster Water 1 Mt. Battle TotodileXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0007 Squirtle WaterIC Big.png Monster Water 1 Sticker Promotional Egg Squirtle
Kanto First Partner Egg Squirtle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0493 Arceus NormalIC Big.png No Eggs Discovered No Eggs Discovered Dahara City Arceus
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: DX price

Hydro Cannon inflicts damage. If the move hits the target successfully, the user is inflicted with the recoil status condition for 1 turn (prior to Gates to Infinity, this move inflicted the Paused status condition), preventing them from acting on the next turn.

Since Hydro Cannon is exclusively a tutor move in main series, it is taught differently in Mystery Dungeon:

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 30 - 9 - 84% - 10 tiles away All Yes
MDTD 30 - 6 - 84% - 10 tiles away All Yes
MDS 33 - 6 - 84% - 10 tiles away All Yes
BSL 33 - 6 - 84% - 10 tiles away All Yes
MDGtI 60 99 13 50 85% 98% 10 tiles away All Yes
SMD 40 50 10 30 85% 98% 10 tiles away (piercing) Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

GO Water.png Hydro Cannon
Charged Attack
Gyms & Raids
Power 90
Energy cost 50
Duration 1.9 seconds
Damage window 0.5 - 1.6 seconds
Hydro Cannon GO.png
Trainer Battles
Power 80
Energy cost 40
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
BlastoiseFeraligatrSwampertEmpoleonSamurottGreninjaPrimarina
By GO Snapshot
Smeargle
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Trainer Battles
  • December 11, 2019
    • Power: 90 → 80

Pokémon Rumble Rush

WaterIC RR.png Hydro Cannon
★★★★★
Attack power 131.8188
Charge time 1.48 seconds
Range type Arc (narrow)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Hydro Cannon Rumble Rush.png

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Hydro Cannon Special 4 178 213 90% An opponent No additional effect. Sygna Suit Blue & Blastoise
Volo & Togepi (via Masterful Metronome; small chance)
Buddy move
Full Blast Hydro Cannon Special 2 180 216 100% All opponents Activation Condition: When the weather turns rainy.

Deactivation Condition: When the weather condition is no longer rainy.

Lowers the target's Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.

Leaf & Blastoise
Sync move
Name Category State Base power Max power Target Effect tag Description Playable sync pair
Triumphant Hydro Cannon Special Default 160 192 An opponent Become Mega Blastoise until the end of battle. The more the user's Defense is raised, the greater the power of this attack. Sygna Suit Blue & Blastoise

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.
MDTDS Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.
BSL はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない
MDGtI It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.
SMD It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.


In animation

Pokémon animated series

Barry Empoleon Hydro Cannon.png
Empoleon
Cameron Samurott Hydro Cannon.png
Samurott
Tierno Blastoise Hydro Cannon.png
Blastoise
Togepi M21 Metronome Hydro Cannon.png
Togepi
The user hits the target with a strong, watery blast.
Pokémon Method
User First Used In Notes
Blastoise Blastoise fires two powerful orbs of water from each of its cannons at the opponent.
Gary's Blastoise Ill-Will Hunting! Debut
Tierno's Blastoise Valuable Experience for All! None
Empoleon Empoleon opens its beak and a blue flash of light appears in front of it. Then, a glowing light blue ball of water appears in front of Empoleon's beak where the flash was and Empoleon fires it at the opponent. Sometimes, Empoleon fires three light blue balls of water, one after the other.
Barry's Empoleon Barry's Busting Out All Over! None
Kenny's Empoleon Last Call - First Round! None
Samurott Samurott opens its mouth. Then, a glowing light blue ball of water appears in front of Samurott's mouth and Samurott fires it at the opponent.
Cameron's Samurott The Road to Humilau! None
Togepi Togepi gathers droplets of glowing water into a ball in front of its mouth and then releases a big stream of water from the ball at the opponent.
A wild Togepi The Power of Us Used via Metronome


In the manga

Be the Best! Pokémon B W


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 加農水炮 Gānùhng Séuipaau *
水電炮 Séuidihnpaau *
Mandarin 加農水炮 / 加农水炮 Jiānóng Shuǐpào *
水電炮 / 水电炮 Shuǐdiànpào *
The Czech Republic Flag.png Czech Vodní kanón
The Netherlands Flag.png Dutch Hydrokanon
France Flag.png French Hydroblast
Germany Flag.png German Aquahaubitze
Greece Flag.png Greek Υδραυλικό Ολμοβόλο
Israel Flag.png Hebrew תותח הידרו Totakh Hidro
India Flag.png Hindi पानी की तोप Paani ki Toap
Italy Flag.png Italian Idrocannone
South Korea Flag.png Korean 하이드로캐논 Haideurokaenon
Poland Flag.png Polish Hydrodziało
Portuguese Brazil Flag.png Brazil Hidro Canhão
Portugal Flag.png Portugal Hidrocanhão
Romania Flag.png Romanian Tunul Hidro
Serbia Flag.png Serbian Hidro top
Spain Flag.png Spanish Hidrocañón
Thailand Flag.png Thai ปืนใหญ่พลังน้ำ
Vietnam Flag.png Vietnamese Đại Bác Thủy Lực



Variations of the move Hyper Beam
PhysicalIC HOME.png Giga ImpactRock Wrecker
SpecialIC HOME.png Hyper BeamBlast BurnHydro CannonFrenzy PlantRoar of Time


Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.