Selling Sunlight - Kickstarter Demo
A downloadable game for Windows
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In narrative RPG Selling Sunlight, you are a wandering merchant whose face got stolen by the Sun. To get your identity back, you'll have to explore a strange, hand-painted world, befriend other travelers, trade goods and information and conspire against the Sun Himself. Will you ask for His pardon, or try to defy Him?
This is a playable teaser we released for our Kickstarter campaign. It lacks mechanics and visual polish, and it's much more linear than the main game, but it should give you a taste of the kind of gameplay you should expect from the complete experience. We hope you'll enjoy it!
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THE TEAM
Chiara - Background artist: twitter.com/cornopardo
Anita - Character artist: twitter.com/anitakajika
Giada - Everything else: twitter.com/brica6rac
ALSO HELPING
Lucy - Sprite artist: twitter.com/lucyrawrs
Devin - Composer: twitter.com/tbluesun
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Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | Bricabrac |
Genre | Role Playing |
Tags | artgame, Atmospheric, Colorful, Fantasy, Hand-drawn, Relaxing, Singleplayer, Story Rich, watercolor, weird |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Download
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Comments
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So this is totally dead? Its always sad to see a failbetter sponsored one go
Hi,
I've only discovered your game at this point, too late to contribute to your Kickstarter campaign, which I'd love to do as I'm delighted by your art and concept. I see the campaign has been funded. Have you released the full game?
Hello! Glad you liked the demo!
We don't have a planned release date yet, but the game will be released this year both here on Itch and on Steam.
You can wishlist it here if you want: https://store.steampowered.com/app/1014540/Selling_Sunlight/
Thank you for replying! I have wishlisted the game and will be looking forward to the release! Good luck with it!
I really loved the art style (both characters and backgrounds).
In my humble opinion, here is my suggestions:
* Our character can walk faster, maybe.
* "Convince the merchant about price" part is a little boring in current state, of course you can improve it (I mean I believe you can manage it).
* It is a "very big maybe" but maybe you can add mini games (like dice poker in Witcher 2) for dialogues? So if we win the game, we can learn what we need. I actually suggested this for destroy the monotony for dialogues and add some fun.
Glad you enjoyed the demo!
Thanks for the suggestions. And yeah, we know the bartering part is currently the roughest part of the demo, we're working to add more skills/make it more interesting for the final release!
The trading was kind of clumsy, but that's to be expected in an alpha. The art and writing are both great, and I'm looking forward to the full game.