Caio Aguiar

Caio Aguiar

Belém, Pará, Brasil
1 mil seguidores de 500 conexões

Sobre

I'm a game programmer fascinated about the sensation of playing a game, and focused on…

Contribuições

Atividades

Experiência

  • Gráfico Kokku

    Kokku

    Recife, Pernambuco, Brazil

  • -

    Porto Alegre, Rio Grande do Sul, Brazil

  • -

  • -

Formação acadêmica

Licenças e certificados

Experiência de voluntariado

  • Gráfico Cesupa - Centro Universitário do Estado do Pará

    Volunteer

    Cesupa - Centro Universitário do Estado do Pará

    - 2 meses

    Ciência e tecnologia

    Engineering Week 2019 was a event focused on engineering and happened on CESUPA organized by CAENC. It counts with workshops and presentations about all themes that engineering can reach: it went from programming, passing through financial market, all the way to agribusiness.

  • Gráfico Cesupa - Centro Universitário do Estado do Pará

    Project Manager

    Cesupa - Centro Universitário do Estado do Pará

    - 1 ano 5 meses

    Infantil

    Project Manager on "Crer&Ser" at NIEJ.

Cursos

  • The Ultimate Guide to Game Development with Unity 2019

    -

  • Unreal Engine 5 C The Ultimate Game Developer Course

    -

Projetos

  • Space Invaders Clone

    -

    Simple clone from the popular arcade Space Invaders.

    Made in C using OpenGL, this project was made to study and apply the OpenGL library in a real project. On this, I was able to handle a bunch of challenges on the C/C development, such as: add new libraries, setup the environment and file management. In addition, the learning curve to use OpenGL was a little steep at the beginning, but got way simpler with time.

    At the end, I've worked on the following features:
    -…

    Simple clone from the popular arcade Space Invaders.

    Made in C using OpenGL, this project was made to study and apply the OpenGL library in a real project. On this, I was able to handle a bunch of challenges on the C/C development, such as: add new libraries, setup the environment and file management. In addition, the learning curve to use OpenGL was a little steep at the beginning, but got way simpler with time.

    At the end, I've worked on the following features:
    - Implement player controls
    - Projectile behavior
    - Collisions
    - Game loop
    - Sound effects
    - Particle system
    - Post processing

    Outros criadores

Idiomas

  • Inglês

    Nível avançado

  • Português

    Nível nativo ou bilíngue

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