Windtale
A downloadable game for Windows and macOS
Windtale is an adventure game focused on puzzle solving.
Take control of three different elements - water, fire and earth. Store these elements in your mysterious gloves, and use them creatively to discover the island you are on.
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 4.3 out of 5 stars (6 total ratings) |
Author | Bongo Productions |
Genre | Adventure, Platformer |
Made with | Unity |
Tags | 3D, 3D Platformer, Boss battle, Exploration, Female Protagonist, Puzzle-Platformer, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Gamepad (any) |
Accessibility | Interactive tutorial |
Install instructions
Open the zip file, drop the folder and run the exe file. Enjoy!
Playable with gamepad only.
Comments
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I'll download it when there are gonna be key binding options!
Looks like an awsome game!
Saw your post on facebook and decided to try out. The beutiful visuals got me :) Overall, I liked it! It has this "Crash" feeling. Grabbing elemental powers is a cool mechanic, has a potential for some nice puzzles. Also, I like the block pushing puzzles in general, so that part was good as well. Didn't finish the bird-chase part. It was too long and there were no checkpoints as far as I can tell (it would be ok if there were some checkpoints). Camera controls didn't feel that good. May be stick to the fixed angle? The framerate was quite low but I guess it will be improved.
This game definitely can use some polishing but overall it has a great potential! And pretty good job for a 10 week project. I enjoyed it :)
Can we have an options section so we can change the key bindings please!!!
Hey! We are currently looking into an option for Keyboard and mouse controls.
Hey! Played through some of this on my channel. :D
Hey! Thanks for playing, really liked the video.
Hope you get a chance to beat the game ;)
Cool game, but nothing beats the very amazing name of the production agency
Thanks, we are very proud of the name ;)
Also thanks thanks for playing! :)
Good game, a Linux version would be great
Thank you for playing , we are looking into a linux port in the future.
SO MUCH FUN
Hey, we are looking in to making the game available for mouse and keyboard, but for now you need a gamepad to play.
Thanks for downloading anyway, sorry you couldn't play ;)
Well, I was pleasently surprised with this game, I mean the trailer looked great and so did the screenshots but I ran the game and it looked even better than the trailer.
The start screen was really nice, no messing around here. Either play or quit.
On clicking play, I found I liked just about everything in this game. The graphics are fantastic, the audio is top notch but then came the controls. I'm a keyboard and mouse person and when I found out that I needed a controller I was like "oh damn" as I'm not a fan of the xbox controller.
I plugged the controller in and you know what, I didn't have a problem with it. I needed like 1 minute to adjust but after that I adjusted really quickly.
I then played for around 25-30 minutes (I had to stop to put tea on) and I have to say that I really enjoyed the game. Overall I was really impressed and I think this is an absolute winner. I thought is was better than Crash Bandicoot but that is my personnel opinion though.
The puzzles were great and I liked been able to "power up " both arms with different functions such as fire, water and the green thingy ;)
Well done and good luck TEAM.
I'll be playing this one again as I wanna smash that bird at the end of the video.All the best
wobblyfootgamer
Thank you for you feedback and for playing the game, it was really fun to watch your playthrough video, we are really glad you like the game, and hope to bring you some more levels to play in the future.
We all hope you get to smash that bird in the end so keep playing ;)
Thanks again for playing!
Not too shabby! The game looks great and plays alright, but it just doesn't feel like the elemental mechanics go far enough. I get that the combat isn't the main focus of the game and the elements aren't really built around it, but it seems like they should at least be usable in those situations if possible. But in all honesty the block pushing puzzles were the highlight of the game because they were the only real puzzle elements, I felt at least. The rest of the game was contextual button presses of grab element, use element on button or use element on environment. The game has some potential if the systems in place a re built upon, but I don't think they're enough in their current state.
Thank you for playing the game and making a video, it was really fun to watch.
To bad you didn’t finish the game since you were literarily one jump from the finish ;)
We really like the feedback and will keep it in mind when we continue working on the game.
We plan to make more levels and add more elements to use, also we plan on making the enemiestake damage from the element-charges.
Again thanks you for playing !