Tower Defense

The game was developed for the PicoSystem and 32Blit retro consoles but it also runs on Windows, macOS, Linux. A preview can be played in the browser.

Controls (PicoSystem/32Blit)

  • A - Build turret
  • B - Deconstruct turret
  • X - Toggle build mode
  • Y - Turn turret before building
  • DPad - Move the turret builder around

Controls (PC/Browser)

  • Z - Build turret
  • X - Deconstruct turret
  • C - Toggle build mode
  • V - Turn turret before building
  • W/A/S/D or arrow keys- Move the turret builder around

Game mechanics

  • Build turrets to defend the chests
  • Turrets can (for now) only be built on a given grid
  • A turret costs 25 points
  • Turrets can be sold for 75% of their value
  • A turret has a range of 4 tiles to the front and 1 tile to each side
  • The game is lost when all 3 chests are open
  • The game is won when the enemies spawn at their maximum rate for 45 seconds

Source code: https://github.com/Blackhawk-TA/TowerDefense

Download

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Click download now to get access to the following files:

TowerDefense-v1.0.2-WIN64.zip 675 kB
TowerDefense-v1.0.2-STM32.zip 44 kB
TowerDefense-v1.0.2-PicoSystem.zip 121 kB
TowerDefense-v1.0.2-MACOS.zip 1.1 MB
TowerDefense-v1.0.2-LIN64.zip 90 kB

Comments

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( 1)

a few ideas: 1) up-gradable turrets 2) more space to build (turrets cant be built on a 1 square area, 3) different type of turrets. the game is ok just not enough variety.

( 2)

Hey! I just wanted to let you know that the key controls for playing in browser don't work

(-1)

Hi, thanks for letting me know!
For me the key controls work in the browser. Are you sure, the window was in focus and you used the correct keys (W,A,S,D and C,V)?
Did you have problems with all keys or only a few?

(1 edit) ( 1)

FWIW the keys worked for me but it took a while for me to realize that i needed to hit 'C' to do anything / build turrets, so for a while I didn't think any of the keys worked.

But I managed to win! :)

I do think I'm a little unclear on what the grid spaces on, say, the bottom left are for, since I don't think towers there do anything.

Nice to see that you managed to win :)

I agree, the keybindings are not really intuitive, but since the game is originally made for a retro console, that’s the keybinds defined by the engine. 

The grid spaces at the bottom left do have an effect. Each cannon can shoot up to one tile to the left or right. You should be able to see a small animation when it’s firing.

I see - thanks!