Hello and welcome!
I'm a technical artist and software engineer! Growing up in the age of 3D games gave me a start for my love of 3D content (the MYST series is a big inspiration). Especially with classic games that offered a relatively easy modding systems so I could explore with creating my own 3D visuals and sharing them with others!
I focus on writing shaders, building UI, and creating cohesive art designs in games.
My start was in programming TI-83 graphing calculators. At first it was silly little things like a "Guess the number" game, but then grew into more complex applications like a general purpose trigonometry tool.
I played around with building applications with Java during my first years of college. Everything from basic game engines to simple accounting software. My next educational goals were focused on game engine design.
Game engines, especially 3D engines, led to my interest of the wide world of graphics programming. To better explore this field, I studied C and OpenGL.