Infernal Fury
Infernal Fury
A simple action game, created for LOWREZJAM 2024.
Your goal is to maximize the score. Your score increases with each destroyed mob.
- published on: https://beetrootpaul.itch.io/infernal-fury
- code repository: https://github.com/beetrootpaul/infernal-fury/
Inspired by the ScourgeBringer game.
Controls
action | keyboard | DualSense controller | Xbox controller |
---|---|---|---|
Movement | arrows / WSAD
| D-pad / sticks | D-pad / sticks |
Slash | C / J / O
| circle / square | A / Y
|
Dash | X / K
| cross / triangle | B / X
|
Pause Menu | P / return / esc
| menu | menu |
mute/unmute | M
| ||
full screen | F
| ||
take screenshot | ]
| ||
browse screenshots | }
|
You can also test the controls in the official BeetPx Input Tester.
This game was tested on following gamepads:
- Xbox One (macOS / Windows)
- Dual Sense (macOS / Windows)
- 8BitDo Lite 2 (macOS / Windows)
External assets
The color palette used in this game is Compliment6:
Tools used to create this game
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Beetroot Paul |
Genre | Action |
Made with | Aseprite, PICO-8 |
Tags | 2D, beetpx, LOWREZJAM, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any), Touchscreen |
Links | BeetPx Game Engine |
Comments
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I love the powerful feeling of the dashes. So satisfying! And the ability to ministun during the slashes makes me feel like a main character of action sequence! Really great work!
Thank you! <3
This is so sick, you totally captured the feeling of scourgebringer with the dash chaining. I love the enemy variety too. I really like how you can stun enemies out of their attacks, so when a big wave spawns in you have a second or two to identify the biggest threats and just stunlock them down. Also it’s so cool that you made this with a custom engine, that’s gotta feel so good. Wish I’d seen this during the jam, really great work!
Thank you! <3
Really cool lil game! Can def feel the scourge bringer influence with the floaty jump and multi directional dash. Big fan of the single room combat area and wave based enemies, gives it a really tight arcade framing.
Thanks! <3
Nice job, this feels great to play! I got a high score of 2390. Really love the dash mechanic, it’s so fun to dash around the screen. It’d be awesome to see a larger action game with that dash and slash mechanic. Adding a sound effect when a mob is destroyed would help give a little feedback and add to the polish.
Thanks for the feedback! I agree about the sound effect. Sadly, I was doing sound effects on the last day, when I was already sick, therefore I went super minimalistic :)
And thanks for playing! <3
This was amazing!! Fluid, easy to understand combat, clever bullet time, and an amazing sense of power and skill - really enjoyed the arcade rush this game gives <3
Thanks! <3