I wish there's a star rating for every game on itch so I can give my downloaded games a star rating and I loved the game but I couldn't pass a certain level so I'll give this a 5 star rating if i could
honestly i have been playing alot of indie games here on itch.io and so i wan not expecting a full blown gaming experience, what i assumed was going to be a 30 minute concept or school project became a game i have sunk hours into now and i look forward to its development, honestly my current favorite game i have found here on itch.io and wish you all the best in your endeavors! to anyone reading , i beg you to check it out and throw a few USD towards it to help fund!
Still can't use anything besides A D to steer on keyboard without using a keymapper. Considering how many similar games use arrow keys to steer instead, this is still absolutely a deal-breaker for my immersion.
Game was short but an absolute BOMB! Especially the vast amount of graphics options too. This game was super fun to play especially since you get more and more new game modes. Spoilers alert!
Here come little-fish-chewing me trying to tackle this multi-year wait of a legally-distinct full karting product of a game, cheers.
(Note: Most of this is based on the campaign, version 1.09, with some extra bugs noticed through Free Play. The latter part of this review might seem a bit downer-y or nitpicky, I just wanted to balance off the endless praise with something useful.)
First of all, victory lap for everybody involved, the bloody amount of effort this took – from getting the graphics so right and maintaining accessibility, to the actual programming aspect of it, and the logistics of ‘getting everything to work™’, and finally the game design: the always-fresh level design, the excellent sound design emphasizing each action to a T, and tuning the controls to be understandable and flexible – must have been excruciating, and getting it out at all requires extreme talent and experience.
Second, blood champagne for the VAs, great characterizing and emphatic work all around and everybody sounds appropriately diseased for the environment.
Third is a dozen good gold medals for the audio department (again), not only are the SFXs punctuated, but the music is surprisingly energetic and full of life, incredibly bloodpumping OST overall.
There’s only so many times I can sing praises, so let me hum something a bit more practical.
The AI of the first couple races (and battles but to a lesser extent) are quite weak, and don’t actively compete with you, once you’ve gotten past them, the only thing that can even slightly mess you up is the Galaxy powerup (with enough distance, this isn’t a problem).
Some of the karts as well as melee weapons feel somewhat redundant, I get the purpose of some are heavy tradeoffs but you can mostly do pretty well with your kart and possibly Nicholas’ birdcage.
Of the birdcage, the Mansion is truly my least favorite, not necessarily because it’s different, Nick just felt annoying, “like c’mon man let me kill you real fast please™”, it was easily the hardest to ace (with the exception of the final FFA, which (seems to have) counted the outro and credit scroll as playtime).
There are also a few design hiccups: it’s tricky to aim backwards on keyboard, there’s no kill feedback (who knows, that killfeed might’ve been coincidental), some UI is hard to see on dark BGs and skyboxes, the tutorial missed (I say this because the tutorial explains a lot) some concepts, mostly nitpicks.
Bug/Issues Report: -Sometimes when the Insight is knocked out of your hands, you will still ‘have’ it, and can throw it, despite it being out and about, other people can pick up the insight.
-Miralodian courtyard is cheesy, just run around in an infinity pattern, taking the ramps, then taking the boost ramps, the AI will never catch you.
-Initial weapons do not get restored if you lose the insight, more of a ‘nice option’ thing.
-Voice gets set to 1 on NG , don’t know if it happens the other way around, also may switch around?
-Respawned once with the insight in the forest, weird.
-Sometimes, possibly if you receive powerup reloads too quickly, you’ll be unable to use the powerup and the reload symbol and highlight will remain.
-Finally, that credits screen is very nice but if I’m not acquainted with everybody’s work, I don’t know who did what.
Sorry again that the review seems so negative at the end. I wanna make this absolutely clear, YOU HUNTED.
This game re-awakened a nostalgic love for those "just fun for funs sake" arcadey games back in the day, and i havent even played bloodborne!! LOVE this!!
It's amazing but do you think you could try adding multiplayer to play with friends? Maybe if you can't run your own servers you could add multiplayer to the steam version and use steam servers?
A 90s retro type horror racing game. There's nothing bad to say at all about this game. Whoever thought of this cool way of playing a game is a genius. I gotta check and see what other games you guys create.
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Dark souls kart when?
What a great game. Bloodborne plus Mario Kart, what a combo. I have a short write-up here talking about my love for this game!
Love this game! Reminds me of playing Nightmare Creatures on PS1 mixed with Mario Kart...so you're scratching my nostalgic itch (what what?) so good!!
I haven't had this much fun with a kart racer since mario kart! You literally made my day with this. I hope you enjoy the video.
Very good game
realy good
Great job
Tremendo juego! muy bueno!
Can this game be played on a PlayStation emulator like duckstation?
This game wants to take an aesthetic of play station games, but it is only appearance. The game cannot be played on any platform other than PC.
Dude great job ma
Had some fun! might come back to this soon!
I wish there's a star rating for every game on itch so I can give my downloaded games a star rating and I loved the game but I couldn't pass a certain level so I'll give this a 5 star rating if i could
There actually kind of is, the problem is that I don't think you can scrape the ratings you've given.
Here's the one for this game: https://b0tster.itch.io/nmkart/rate?source=game
thank gods for this system I hope for a best revie
yeag
honestly i have been playing alot of indie games here on itch.io and so i wan not expecting a full blown gaming experience, what i assumed was going to be a 30 minute concept or school project became a game i have sunk hours into now and i look forward to its development, honestly my current favorite game i have found here on itch.io and wish you all the best in your endeavors! to anyone reading , i beg you to check it out and throw a few USD towards it to help fund!
amazing game, looks beautiful. very happy to see a ps1 style game actually supporting low resolutions for once! lol
Seems to always start fullscreen and forget resolution settings. Not being able to rebind steering is problematic.
Still can't use anything besides A D to steer on keyboard without using a keymapper. Considering how many similar games use arrow keys to steer instead, this is still absolutely a deal-breaker for my immersion.
dude this is fucking amazing! great job!
Bloodborne kart on PC before GTA 6
I'd much rather have Bloodborne 2 or a PC port for 1. This however, will suffice.
Super fun.
Indie devs: lets make... a horror ... retro style... PS1 game.
You do realize this isn't a horror game, right? It was originally inspired by Bloodbourne
Bloodborne is, arguably, eldritch horror in the 1800.
this game is awesome
exelent
This was amazing! Supernicely done! <3
Game was short but an absolute BOMB! Especially the vast amount of graphics options too. This game was super fun to play especially since you get more and more new game modes. Spoilers alert!
Refuse at the end.
Scary Mario kart
u did a awsome job such a blast to play love how creative u got with the boss battles
Hi, will it be available for Ouya in the future?
Hi,will it be available for Phone in the future?
Hello, will it be available for Mac in the future?
Hi this amazing
can you ask a few questions ?
What engine did you use
how did the idea come to mind
Wow only…
a month late, whoopsies?
Here come little-fish-chewing me trying to tackle this multi-year wait of a legally-distinct full karting product of a game, cheers.
(Note: Most of this is based on the campaign, version 1.09, with some extra bugs noticed through Free Play.
The latter part of this review might seem a bit downer-y or nitpicky, I just wanted to balance off the endless praise with something useful.)
First of all, victory lap for everybody involved, the bloody amount of effort this took – from getting the graphics so right and maintaining accessibility, to the actual programming aspect of it, and the logistics of ‘getting everything to work™’, and finally the game design: the always-fresh level design, the excellent sound design emphasizing each action to a T, and tuning the controls to be understandable and flexible – must have been excruciating, and getting it out at all requires extreme talent and experience.
Second, blood champagne for the VAs, great characterizing and emphatic work all around and everybody sounds appropriately diseased for the environment.
Third is a dozen good gold medals for the audio department (again), not only are the SFXs punctuated, but the music is surprisingly energetic and full of life, incredibly bloodpumping OST overall.
There’s only so many times I can sing praises, so let me hum something a bit more practical.
The AI of the first couple races (and battles but to a lesser extent) are quite weak, and don’t actively compete with you, once you’ve gotten past them, the only thing that can even slightly mess you up is the Galaxy powerup (with enough distance, this isn’t a problem).
Some of the karts as well as melee weapons feel somewhat redundant, I get the purpose of some are heavy tradeoffs but you can mostly do pretty well with your kart and possibly Nicholas’ birdcage.
Of the birdcage, the Mansion is truly my least favorite, not necessarily because it’s different, Nick just felt annoying, “like c’mon man let me kill you real fast please™”, it was easily the hardest to ace (with the exception of the final FFA, which (seems to have) counted the outro and credit scroll as playtime).
There are also a few design hiccups: it’s tricky to aim backwards on keyboard, there’s no kill feedback (who knows, that killfeed might’ve been coincidental), some UI is hard to see on dark BGs and skyboxes, the tutorial missed (I say this because the tutorial explains a lot) some concepts, mostly nitpicks.
Bug/Issues Report:
-Sometimes when the Insight is knocked out of your hands, you will still ‘have’ it, and can throw it, despite it being out and about, other people can pick up the insight. -Miralodian courtyard is cheesy, just run around in an infinity pattern, taking the ramps, then taking the boost ramps, the AI will never catch you. -Initial weapons do not get restored if you lose the insight, more of a ‘nice option’ thing. -Voice gets set to 1 on NG , don’t know if it happens the other way around, also may switch around? -Respawned once with the insight in the forest, weird. -Sometimes, possibly if you receive powerup reloads too quickly, you’ll be unable to use the powerup and the reload symbol and highlight will remain. -Finally, that credits screen is very nice but if I’m not acquainted with everybody’s work, I don’t know who did what.
Sorry again that the review seems so negative at the end.
I wanna make this absolutely clear, YOU HUNTED.
This game re-awakened a nostalgic love for those "just fun for funs sake" arcadey games back in the day, and i havent even played bloodborne!!
LOVE this!!
hiiii, is there any chance you could possibly maybe add a linux build :3 that'd be really cool
(and/or a osx version too? not pressuring you or anything)
It's amazing but do you think you could try adding multiplayer to play with friends? Maybe if you can't run your own servers you could add multiplayer to the steam version and use steam servers?
Hi, do you have an email I can use to send monetization proposal? (No Ads or anything like it).