Items don't offer a mechanical advantage. The items are mostly for the flavour (Sword Punk needs a sword), and I made the item box bigger so players can write down items they collected.
It's so incredibly hard to figure out an actual system with just 12 words, but I feel that's what's been achieved here. An incredibly simnple and yet impressive feat! Love the design, as well, and would gladly see that 12-word dungeon that goes along with it.
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So proficient is a 2 and an item is a 1?
Items don't offer a mechanical advantage. The items are mostly for the flavour (Sword Punk needs a sword), and I made the item box bigger so players can write down items they collected.
It's so incredibly hard to figure out an actual system with just 12 words, but I feel that's what's been achieved here. An incredibly simnple and yet impressive feat! Love the design, as well, and would gladly see that 12-word dungeon that goes along with it.
Thank you! :)