A downloadable project

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This is a demo of atmospheric scattering simulation in Godot Engine 4.

The demo contains both the accelerated version and the non-accelerated version of the optical depth calculation, toggle-able within the demo.

I've also written a blog on how the accelerated version is made, which you can check out by following this link.

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Click download now to get access to the following files:

AtmosphericScattering_Windows.zip 312 MB

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