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Summary
where geniuses bloom, you wither. that’s the harsh reality at Wammy's House, a haven for prodigy detectives and all kinds of geniuses, built by the great inventor Quillish Wammy. whether you had unmatched IQ, athletic prowess or artistic ingenuity, all kinds of talent were nurtured within these walls.
L’s legacy ran deep within this community, here he would choose his next successors who would take up the role in becoming his heirs and fill-ins.
and among this talented plethora of kids, you didn’t have a single longstanding talent to say was yours. art always turned to muddled messes, fingers fumbled the soft-balls, and you never dared to acknowledge those IQ test
the only thing you did was play card games.
you found yourself feeling inferior to the other children; what kind of detective would choose a child who simply played cards?
you wanted to prove you could do more, not only to L, but Watari and the orphanage as a whole, to make a point that you were of value; to not only be the ‘gambler’, but the 𝓓ealer