The Mare
A downloadable Skin
The moon shines through the window, leaf-dappled light illuminating someone sleeping on the bed. That’s where you come in. They toss and turn, breaking out in a sweat. Their wake with a scream and a shout, and it takes them a long time to get back to sleep.
But when they finally do, you slip out from behind their curtains, taking the nightmare with you. They might never even know you exist during the light of day, but at night you occupy their every thought.
Lonely, terrifying, mysterious, and invasive. The Mare steps into people’s dreams as they sleep, changing how they see the world. They are nightmarish, and nobody wants to be around a nightmare.
The Mare is a playbook for Monsterhearts 2e who lives a lonely life. They can travel through the dream world, and manipulate perception through people's dreams. With a bit of effort, they might be able to make someone forget they ever existed at all.
For more Monsterhearts 2e skins, check out The Hunted, The Goblin, The Succubus, The Knight, The Necromancer, The Caged, The Kelpie, The Seer, The Bogeyman, The Heartless, and The Lost.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | anxiousmimicrpgs |
Tags | LGBT, LGBTQIA, monsterhearts, monsterhearts2, PbtA, playbooks, skins, Tabletop role-playing game |
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Hey! We've been playing with the Mare for a long time and have had a lot of fun (and "fun") with the playbook.
Just one question: Could you explain Inflict Nightmares' "Move a String they have on someone to someone else"? Alice has a String on Bob and is nightmared by Martha - does the move mean Martha can take the String on Bob for herself? Does it mean she can make it point to Cecil? Or something else entirely?
Hi! Glad to hear you like it.
The intention is that they keep possession of the string, but you change who it points to (Alice has a String on Bob, Martha uses the move and now Alice has a string on Cecil).
Awesome, thank you for the clarification!