Spellmonger
What is this?
Spellmonger is a vampire-survivor like (yes, another one) but with an interesting twist (I promise!).
You are a mage capable of creating custom spells : choose a shape (projectile, touch etc.) and some effects (fire, ice, teleportation) and tada! You got a brand new spell!
At first you start with only one shape and one effect but as you level up you'll gain more shapes and effects that you can use to create your own spells!
Beware of what spell you make tho, you wouldn't want to heal the enemy with your projectiles.
Your goal is to survive long enough to claim the full power of an ancient artefact located deep below an ancient temple.
With the help of your fellow mages you were able to reach the chamber of the artifact. You've been given the task of retrieving the artifact, which must charge before revealing its full power, during which time waves of guardians will attack you, good luck.
PS : This game was more of a "test" of a concept than anything. I wanted to see if I could make this "spell creation system" in the time of the jam.
Content
- 3 bosses (one every 5 minutes).
- 4 types of ennemies
- 6 shapes of spell
- 8 effects
- Multiples bonus unlockable when leveling up
- Elemental system (fire enemy weak to ice, ice enemy weak to fire...)
- 15-minute wave of gradually increasing enemies.
Credits
Code & art : Akt0o (am bad at art)
Sound & music : Merulon
assets & addons : Maaack's option menu, alagard font, SilentWolf's leaderboard.
Comments
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to much for my brain dead brain
Idea is really interesting and engages you to be creative a bit, but for me gameplay was really repetitive. When you find a strong combination of spells (ray anything, basically) you just kill anything and dont have any problems. I would have liked if you had to cook spells on the fly and maybe if same spell shapes and effects had a small cooldown, but maybe I just love to torture myself with hard games, so don't bother)
Overall great concept, good art and fine soundtrack, very solid.
No it's not just you, I received multiple feedbacks saying the same thing : the game is quite easy which reduces the potential of the spellcraft system. I struggled a bit with the balance and in the end made it too easy I think. But I'm glad you liked it!
Thanks for the feedback!
This is a great game and concept.
It's always really fun to craft your own spells, this game was no different. I survived the entiire 15 minutes. And onto the details:
Creativity:
The game fits the theme by an inch. Taking "scaling" in a roguelite sense. The games mechanics are really fun, unfortunetly the game was too easy, i found myself not using haste, teleport or most of the spells, opting to just use ray with all damaging effects. I liked the first and final boss, (though i did one-shot it) The game suffers from poor performance later on due to too many particles.
Art:
The game looks pretty good for one made in 4 days. The art could use some work, but it works and is quite uniform, nothing sticks out. The designs of the bosses are cool. The UI is what bothered me a bit. At the beginning i felt bombarded with information, i feel like Souls and Spirit cancel each other, there is no need for upgrading spells through orbs if they're limited by mana, and vice-versa. The spell making UI was quite bland, and could use a bit of graphics.
Sound:
The game could use a little more soundeffects, it also would be nice for there to be boss music, though the music in the game was pretty good.
Overall great submission, you took 15 minutes of my time and made me enjoy it :)
Its a Genius idea imho! Controls are so smooth and it feels nice to play. It took a Bit to understand the crafting System but if youve got it, its a lot of fun!!
Very well!!!