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Is this still being worked on?

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I wouldn't call this a game yet, but a really cool demo. Well done! Feels quite... confusing.

This of course is not what one would colloquially call a sphere - the 2-sphere (S_2) which is somewhat similar to the earth we are living on. This actually simulates the 3-sphere (S_3), an object that can only be fully embedded in four dimensional Euclidean space.

Good job!

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Not really working at the moment. When I start out, I'm in a grey void, nothing there, moving the mouse just causes the light to flash gently. When I press [-] it seems like I'm in a sphere, I can remove triangles, but not place anything. Just tapping [W] or [S] seems to teleport me into a blue void with nothing there. Same happens when I move the mouse only slightly and then press [A] or [S] Pressing [0] or [=] returns me to the grey void.

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Hi, I just uploaded a new version, could you see if you have the same issue? Also what OS are you using?

Windows 10 Pro. It's slightly different. When I am in the [-] area, I can now right- and left-click. It seems to add or remove triangles randomly (either that or the final triangle it adds is blue just like the void, hard to discern, colors of the triangles added(?) change randomly between black, yellow, grey, red and blue).

I can now also place shapes in the [0] space. I see now that it looked strange simply because it was empty with no discerning features anywhere. I believe the primary problem I'm having is that the movement speed seems to be WAY too high.

Example: I am in the [0] space (grey background). I place a triangle. I tap [S], it is gone. I tap [W], it is back. I tap [W] again, it is gone, I tap [S] I'm back at the triangle. Same with [A] and [D]. Every time I tap a button I seem to instantly move a great distance. But it seems more like discrete jumps, as long as I tap only very quickly and don't move the mouse to change where I'm looking, I can always end up back at my triangles.

Failed to load mono

what OS are you using?

Windows 10.

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Hey, if you try it again it should work now. Sorry this took so long.