Rough Housing
As a city planner, the transformation from slum to sprawling metropolis isn’t an easy task. Starting with an tiny, impoverish, overcrowded city, your job is to bring happiness into people’s lives by building different facilities providing convenience, commerce, entertainment, and more. Of course, sometimes this comes with difficult decisions - do you have the heart to destroy existing locations to make use of your limited space?
Goal: Get the required score within the given number of turns.
Controls:
- Click to select building from the right.
- Click again over grid to build. If overlapped, existing location will be demolished.
Note: Houses start as Slums, then upgrade to Suburbs when they reach 40 Happiness, then High-rise when they reach 110.
Further clarification of complex building effects:
Museum: 10 happiness for adjacent Slums, 20 for Suburbs, 30 for High-rise.
School: 40 happiness to adjacent houses applied after 4 turns.
Carnival: Doubles the happiness of adjacent houses.
Factory: Despite giving an immediately -10 Happiness to adjacent houses, the Factory gives every new facility placed adjacent to it a 10 Happiness bonus on top of its original effect.
Park: When a Park tile is placed, all Park tiles connected to it via edges count as one Park Area, which gives a Happiness bonus equal to the size of the Park times 5, to all adjacent houses to the Park Area.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (5 total ratings) |
Authors | AGK, gastricsparrow, SamHu |
Genre | Strategy, Card Game, Puzzle |
Made with | Unity |
Tags | City Builder, Ludum Dare 54 |
Average session | About a half-hour |
Languages | English |
Links | Ludum Dare |
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