Based on the paper : [http://csbio.unc.edu/mcmillan/pubs/eccv2004_Yu.pdf]
- GLC model generation (realized 3 types of camera models: perspective, orthogonal, pushbroom)
- Ray Generation(GLC method) & Ray Casting: from camera model plane to objects(.obj file input)
- Ray-Object Interaction
- Rasterization (base on normal)