Varena is a .NET library that provides a fast and lightweight arena allocator using virtual memory.
- Create very large continuous byte buffers and arrays (e.g 1 TiB) of data without committing the virtual memory to the physical memory.
- Only use the memory that is allocated, not the total capacity reserved!
- Fast bump allocator with a commit per block (default is 64 KiB of memory committed)
- Use
VirtualBuffer
for manipulating bytes. - Use
VirtualArray<T>
for manipulating a dynamic array of unmanaged data. - Compatible with
.NET6.0
and on all platforms (Windows, Linux, macOS)
using Varena;
// The manager keeps track of all created arenas (buffers, arrays)
using var manager = new VirtualArenaManager();
// Create a byte buffer and reserve 1 GiB of continuous memory (but not yet allocated)
var arena1 = manager.CreateBuffer("Arena1", 1 << 30);
// Allocate 1024 bytes -> The arena commits a block 64 KiB of memory (configurable)
var span = arena1.AllocateRange(1024);
span[0] = 1;
// Allocate 2048 bytes -> The arena keeps allocating in the previous commit block of 64 KiB
var span2 = arena1.AllocateRange(2048);
span2[0] = 1;
// Create a data array and reserve 1 MiB of continuous memory (but not yet allocated)
var arena2 = manager.CreateArray<Guid>("Arena2", 1 << 20);
// Allocate sizeof(Guid) * 1024 bytes -> The arena commits a block 64 KiB of memory (configurable)
var span3 = arena2.AllocateRange(1024);
span3[0] = Guid.NewGuid();
You will find more details about how to use Varena in this user guide.
This software is released under the BSD-Clause 2 license.
Alexandre Mutel aka xoofx.