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An ECS-based Minecraft server toolkit written in Rust.

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tesseract

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An ECS-based Minecraft server toolkit written in Rust using Bevy.
Build your own player experience!

Overview

The main goal is to offer a basic infrastructure, and a toolkit for building Minecraft servers, with fully customizable behavior. The every aspect of Minecraft is fully abstracted away. This way its also easy to write plugins, which can affect the broader gameplay.

It's also notable that Tesseract uses a different terminology compared to most projects:

Minecraft Tesseract
World Level Entity Every level is represented as an entity
Chunk Chunk Entity Every chunk is represented as an entity
Entity Actor Entity Actors are entities like everything else, but not the only one
Block (Entity-driven) Block Every block variant can be represented as an entity
Block Entity Entity-driven Block Every block entity is represented as an entity

Current Status

  • PersistencePlugin:
    • multiple levels
    • player loading (position, rotation)
    • chunk loading (block states, biomes)
  • ReplicationPlugin:
    • encryption
    • compression
    • online mode
    • replicating chunks (delta, early, late)
    • replicating actors (delta, early, late, across chunks)