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                                                                     v0.50.0 (2020-11-16)


Introduction
------------

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.


Working features
----------------

Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.


Using Pip
---------

Pip must be installed first with `ensurepip`:

On Windows:
```
$ <pythonscript_dir>/windows-64/python.exe -m ensurepip  # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever
```

On Linux/macOS:
```
$ <pythonscript_dir>/x11-64/bin/python3 -m ensurepip  # Only need to do that once
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever
```

Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)


Not so well features
--------------------

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).


Have fun ;-)

  - touilleMan

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Repo exposing the Godot Python releases to the Godot AssetLib

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