An OpenGL RTS game engine written in C
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Updated
Aug 18, 2024 - C
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
An OpenGL RTS game engine written in C
Open source remake and Fan Expansion of Dungeon Keeper.
RTS Engine in the footsteps of Supreme Commander 1
3d rts game
Time division based work conserving periodic task scheduling algorithm that tries admit Firm-aperiodics
Position control of a vehicle on a ramp using a Nucleo board with STM32F746-ZG, It was a project during 5th semester for course Microprocessor Systems (Systemy Mikroprocesorowe).
Boiler control project, created in the STR (Real Time Software) class.
Slack Stealing methods on FreeRTOS.
This repository contains RSCAD/RTDS model and developed Model Predictive Control (MPC) during the PhD work.
Repositório para disciplina de Sistemas em Tempo Real.
De-synchronization of the slot shifting and 0(N) time complexity Guarantee algorithm.
Example LTOed single bitcode generation for a real-time system