An idle fishing game
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Updated
Feb 23, 2020 - JavaScript
An idle fishing game
An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.
2D Fishing game made with Godot, for the Godot Wild Jam #41
2017 -"Award-winning" console-based fishing game inspired by a mini-game in the Legend of Zelda: Ocarina of Time.
A fun open-source Telegram bot for chats, developed to improve my knowledge in microservices and CI/CD pipelines.
🎣 Fishing game using Arduino, Processing and a Water Level Sensor
Package and Sample Project of a Stardew Valley fishing minigame I wrote for Unity.
C# GUI for automated fishing in Final Fantasy XI.
Catch a variety of delicious bass in Discord.
Android application. Old fashioned role playing game. I'm not using any engine for games like Unity. Almost all images are being made by myself with Paint. At this moment I'm using 8-bit sound effects and soundtracks. This game is now being written.
Fishing game made on Java Swing
A Python-based tool for recognizing patterns in CSV data, originally created for a fishing game.
Pro Pilkki 2 Docker contained server solution 🧊🎏
Gone Fishin' is an open source fishing game developed for Android. Play it and change it to your liking if you so wish! 🪝🪝
A fishing game created on Scratch
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