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fbm

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Real-time Procedural Multifractal Terrain Generation, developed in C /OpenGL, that generates infinite multifractal terrains using Fractal Brownian Motion and Perlin Noise. Features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skybox and Volumetric Fog Rendering.

  • Updated Dec 16, 2024
  • C

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