3D City Builder without a grid
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Updated
Jul 19, 2024 - Rust
3D City Builder without a grid
Learning to Communicate with Deep Multi-Agent Reinforcement Learning in PyTorch
a collection of computational playthings.
A narrative-focused agent-based settlement simulation framework.
This is a Boids Simulation, written in Python with Pygame.
A Swift Playground Book that explores the Apple's Metal technology on iOS.
Simulating complete lives of different cellular animals and plants. Evolution, inheritance, predation and more.
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Unity3d project that visualizes force-directed graphs. This project is created using Unity3d.
ALife simulation with Python: patterns, behavior, and cognition.
isometric software vivarium that simulates a mini civilization
RL environment replicating the werewolf game to study emergent communication
Small world networks in Cellular Automata
IDE for modeling and simulation of Cellular Automata (CA)
simple ABM program to simulate a moving danger (e.g., fire) and people in a confined space trying to escape the danger
Community Regularization of Visually Grounded Dialog https://arxiv.org/abs/1808.04359
Ant Pheromone Trail Simulation
Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems. Parallelized with Taichi and PyTorch
Running RL algorithms on the fish/shark aquarium environment to find unexpected biological insights.
Tool to measure tree-structuredness of the internal algorithm learnt by a transformer
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