#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
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Updated
May 12, 2023 - C
#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
42Course
42 project cub3d, with a main menu, settings, sound & music, a minimap, actual gameplay with a random generated map, an endscreen with a highscore and more features coming soon
A regular 42Cursus journey here!
A small 3D renderer based on raycasting and rasterizing
This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
My first RayCaster with miniLibX, and beyond.
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).
My first RayCaster with miniLibX. Project from 42 São Paulo
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
An automated tester for checking 42's cub3D project against a variety of valid and invalid inputs
Cub3D is a 3D horror RPG game featuring raycasting engine and our own rasterizer for integration of custom 3D models.
This is 42's project Cub3d, using the ray-casting technique and C to create a Wolfenstein 3D-like game
A raycasting engine with smoothment!
The graphics library used for So_Long, Fract-Ol, FDF, Cub3D and MiniRT.
This project is inspired by the world-renowned eponymous game, considered the first FPS ever made. It will allow you to explore the technique of ray-casting. Your goal will be to create a dynamic view inside a maze, in which will have to find the way out.
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