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I don't quite understand what are you trying to explain. This is what I'm understanding:
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Hello! First of all, I really appreciate the work behind this repo, I can see that there is a lot of effort behind it!
I do have a question regarding DrawTrianglesShader... Since my sprites are being loaded like this:
I have been doing operations like:
And then applying them to the Image (So the player moves and the camera is centered, for example)
So, lets say my shader is being correctly rendered (I can see the changes in the image) but the shader gets drawn on top of my previous call:
So can't actually set the screen to translate accordingly to my players position... What am I missing?
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