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use p for identifers for points instead of x
Fixes #61
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 1,10 @@ | ||
bool inBox(highp vec2 lo, highp vec2 hi, highp vec2 x) { | ||
//Test if the point x is inside the box bounded by [lo, hi] | ||
bool inBox(highp vec2 lo, highp vec2 hi, highp vec2 p) { | ||
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//Test if the point p is inside the box bounded by [lo, hi] | ||
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return false; | ||
} | ||
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//Do not change this line or the name of the above function | ||
#pragma glslify: export(inBox) | ||
#pragma glslify: export(inBox) |