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use p for identifers for points instead of x
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Fixes #61
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hughsk committed Mar 8, 2015
1 parent c53c176 commit da6dd09
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions exercises/intro-4/files/box.glsl
Original file line number Diff line number Diff line change
@@ -1,10 1,10 @@
bool inBox(highp vec2 lo, highp vec2 hi, highp vec2 x) {
//Test if the point x is inside the box bounded by [lo, hi]
bool inBox(highp vec2 lo, highp vec2 hi, highp vec2 p) {

//Test if the point p is inside the box bounded by [lo, hi]

return false;
}


//Do not change this line or the name of the above function
#pragma glslify: export(inBox)
#pragma glslify: export(inBox)

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