MGCB: Improve user experience when user tries to start mgcb-editor
on macOS with Apple Silicon chip
#27
Labels
enhancement
New feature or request
Milestone
At the moment of creating this issue, the
mgcb-editor
is still not supported on Apple Silicon chips: MonoGame/MonoGame#8003 (comment)More specifically, it doesn't work with ARM64-based .NET 8 Runtime.
The only known workaround is to launch it using an additional x64-based .NET 8 Runtime, which is supported by Rider:
So, when user is trying to launch MGCB Editor using our floating action in the code editor, we need:
mgcb-editor
commandIn some cases mgcb-editor is invoked without pretending dotnet - it means that we need to workaround a bit the way how it gonna be resolved.
As an option, we could introduce a custom
DOTNET_ROOT
env var.A workaround from a user: https://www.reddit.com/r/monogame/comments/1bdbef6/developing_with_monogame_on_an_m1_apple_silicon/
The text was updated successfully, but these errors were encountered: