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Right now the range on normal map is quite useless. RGB channels for tiny details basically just go seperate directions. So for a tiny detail even range 2 produces bad effect.
The text was updated successfully, but these errors were encountered:
Right now the range on normal map is quite useless. RGB channels for tiny details basically just go seperate directions. So for a tiny detail even range 2 produces bad effect.
The text was updated successfully, but these errors were encountered: