diff --git a/_tutorials/03_graphics/generativemesh.markdown b/_tutorials/03_graphics/generativemesh.markdown index dc1550152..159bfab7c 100644 --- a/_tutorials/03_graphics/generativemesh.markdown +++ b/_tutorials/03_graphics/generativemesh.markdown @@ -36,7 +36,7 @@ The tutorial is broken into four sections: ##Basics: Working with ofMesh -A mesh is a collection of **vertices** - points in 3D space - that can be connected up in different ways. The shapes that are formed by connecting these vertices are called **primitives**. The primitives are our smallest building blocks that we can put together to form a mesh. We can create a couple different kinds of primitives: +A mesh is a collection of **vertices** - [points in 3D space](https://en.wikipedia.org/wiki/Vertex_%28computer_graphics%29) - that can be connected up in different ways. The shapes that are formed by connecting these vertices are called **primitives**. The primitives are our smallest building blocks that we can put together to form a mesh. We can create a couple different kinds of primitives: * You can choose to not connect any of your vertices and just draw points as the primitives. * You can choose to connect pairs of vertices and draw lines as the primitives.