Short pixel-art platform mini-game in Java.
- FPS-independent timing.
- Efficient tile-based drawing.
- Culling of out-of-view objects.
- Code-based animations.
- Load of stages from bitmap files (each pixel corresponds to a tile, arbitrary dimensions).
Note: if you want to create your own stages, do not modify the top line of pixels; it is used as palette.
To play: Download & extract game.zip and run game.jar.
- Runs on any system/OS that supports Java (but currently requires keyboard input).
- No installation procedure required.
- JRE required.
Required files for running / distribution:
- game.jar
- img/*.*
- stage.bmp, stage2.bmp, stage3.bmp
- 8bitOperatorPlus-Bold.ttf
- Sounds
- Main Menu
- Customizable controls / touchscreen support
- More stages/enemies/items
The project is considered "complete" and will not be further developed actively.
However, contributions are welcome!
- Kostas Ventouras - Initial work - KostasVs
- Graphics: grotto_escape_pack by Luis Zuno (CC0)