A single-player basketball simulation game. Make trades, set rosters, draft players, and try to build the next dynasty, all from within your web browser. The game is implemented entirely in client-side JavaScript, backed by IndexedDB.
Copyright (C) Jeremy Scheff. All rights reserved.
- Email: [email protected]
- Website: https://basketball-gm.com/
- Development: https://github.com/dumbmatter/basketball-gm
- Discussion: http://www.reddit.com/r/BasketballGM/
Basketball GM is NOT open source, but it is also not completely closed. Please see LICENSE.md for details.
If you just want to play the game, go to http://basketball-gm.com/. Instructions below are for developers who want to run a copy locally so they can make changes to the code.
If you want to contribute but get stuck somewhere, please contact me! I'm happy to help.
Basketball GM is NOT open source, but it is also not completely closed. Please see LICENSE.md for details.
If you want to contribute code to Basketball GM, you must sign a contributor license agreement. There are separate forms for individuals and entities (such as corporations):
- Individual CLA (this is probably what you want)
- Entity CLA
Make a copy of the form, fill in your information at the bottom, and send an email to [email protected] with the subject line, "Contributor License Agreement from YOUR_NAME_HERE (GITHUB_USERNAME_HERE)".
First, make sure you're using Node.js v6 or higher, older versions probably won't work. Then, all of the tooling used in development can be set up by simply installing npm and running
npm install
from within this folder.
Basketball GM uses Browserify for JS minification and clean-css for CSS minification. To build the app along with all its assets, run
npm run build
However during development, you probably would rather do
npm run start-watch
which will start the server and watch JS and CSS files for changes and
recompile. This simply runs both npm start
and npm run watch
together, which
alternatively can be run separately if you wish.
Open package.json
to see all available scripts.
To run the game locally, you need some way of running a web server to display the content. There are currently two ways to do it. It doesn't matter which you use as long as you can get it to run on your computer.
Run
npm start
and point your browser to http://localhost:3000/. If you use the command
npm run start-watch
from above, then running the command npm start
is not
necessary.
The mod_rewrite rules in .htaccess
can be used to make Apache run Basketball
GM. Everything should work if you point it at the build
folder with
mod_rewrite enabled. That's how it's done on play.basketball-gm.com.
ESLint, Flow, and, stylelint are used to enforce some coding standards. To run them on the entire codebase, run
npm run lint
Integration and unit tests are bunched together in the js/test
folder.
Coverage is not great. They can be run from the command line in Karma with
npm test
or
npm run test-watch
or manually within a web browser by running npm run build-test
(or
npm run watch-test
) and going to http://localhost:3000/test (this might be
broken currently).
Basketball GM is a single-page app that runs almost entirely client-side by
storing data in IndexedDB. The core of the game runs inside a Shared Worker (or
a Web Worker in crappy browsers that don't support Shared Workers), and then
each open tab runs only UI code that talks to the worker. The UI code is in the
src/js/ui
folder and the core game code is in the src/js/worker
folder. They
communicate through the toUI
and toWorker
functions.
The UI is built with React and Bootstrap.
In the worker, data is ultimately stored in IndexedDB, but for performance and
cross-browser compatibility reasons, a cache (implemented in
src/js/worker/db/Cache.js
) sits on top of the database containing all commonly
accessed data. The idea is that IndexedDB should only be accessed for uncommon
situations, like viewing stats from past seasons. For simulating games and
viewing current data, only the cache should be necessary.
The cache is overly complicated because (1) the values it returns are mutable,
so you better not mess with them accidentally, and (2) when you do purposely
mutate a value (like updating a player's stats), you need to remember to always
write it back to the cache manually by calling idb.cache.*.put
.
Also in the worker, there is a global variable self.bbgm
which gives you
access to many of the internal functions of Basketball GM from within your
browser.
If you want to contribute changes back to the project, first create a fork on GitHub. Then make your changes in a new branch. Confirm that the tests (hopefully including new ones you wrote!) and ESLint all pass. Finally, send me a pull request.
It's also probably a good idea to create an issue on GitHub before you start working on something to keep me in the loop.
Basketball GM's layout is currently based on Bootstrap 3.1.1 with the following options:
- @font-size-base set to 13px
Abbreviations of stats should be done like basketball-reference.com stat pages. For instance, "defensive rebounds" is "drb".
The game runs equally well within a web browser and within Cordova (Android 4.4 ). The codebase is designed to handle both situations (the main difference is absolute vs relative paths, governed by window.inCordova in index.html).
Warning: This hasn't been tested in a while and is probably broken by now.
Shout out to BrowserStack for helping with cross-browser testing.